Subido por Edwardo Cisneros

POOL

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Make large platform
x- 2000
y-2000
z- 500
Cut out center
x- 1000
y- 1000
z- 400
make a brush that is:
x- 1010
y -1010
z- 400
use that brush to make a water volume
right click on the right volume and select
UTWaterVolume
make a brush that is:
x-1020
y- 1020
z- 400
use this brush to make a post ProcessVolume
right click on the right volume and select
PostProcessVolume
right click and open the PostProcessVolume
properties
PostProcessVolume Properties
Enable DOF
MaxNear – 0.25
DOF Focus Inner Radius- 256
DOF Focus Distance – 125
Scene High Lights
X-2
Y-1
Z-.5
search for a static mesh plane in the content
browser
import into the scene rotate the green handle to -90
degrees
move to the center and use the uniform scale to
make the plane fill the area on top of the water
volumes
right click to open the properties
open the content browser and find a water material
select in so it has a yellow outline
go back to static mesh properties
under static mesh actor
static mesh component
rendering
materials
click the green plus on the right side
click the green arrow on the right to import the
material
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