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bosques y cenagales juego de mesa

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Even last century, cutting peat was a way to warm your home and expand the available
area for farming. Forests filled a similar niche. With “Agricola – Farmers of the Moor,”
players start the game with Moor and Forest tiles on their farmyard. They must use Special
actions to remove them to give greater space for their fields and pastures. Removing the
tiles provides Wood and other Fuel, which they need to heat their home. The Special actions
give the game a different dynamic. These are additional actions, which players can take
without placing one of their People.
The game “Agricola” is required to play this expansion. To understand these rules,
you will need to know the rules to “Agricola”.
GAME COMPONENTS
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
2 game board extensions for Major Improvements
1³,Q¿UPDU\´$FWLRQVSDFH
25ZRRGHQ+RUVHSLHFHV
27 Fuel tokens
D
42 Forest/Moor tiles
6 Field tiles
E
106SHFLDO$FWLRQFDUGV
140DMRU,PSURYHPHQWFDUGV
96WDUWFDUGV
118 Minor Improvements for this expansion
LQGHFNV
2'HFNFDUGV
60XOWLXVHPDUNHUVZLWK³QRW\HWLQXVH´PDUNHUV
on the reverse
40XOWLXVHPDUNHUVZLWK³EHG´PDUNHUVRQWKHUHYHUVH
1 Tombstone marker
1 green arrow token with a Minus point on the reverse
1 6FRULQJSDG
A
B
C
F
Special action
Major
Improvement
2 Player
G
I
~ Start Card ~
H
Advanced
Deck
Basic
Deck
K
Minor
Improvement
J
Name
Fields
M
L
P
N
Pastures
Grain
Vegetables
Sheep
O
Wild boar
Cattle
Horses
Unused spaces
Fenced stables
Clay/Stone house rooms
Family members
Points for cards
Bonus points
Total
GAME SETUP
Degrees of Complexity
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YHUVLRQ,QDGGLWLRQHDFKSOD\HUUHFHLYHVDKDQGRI7 Minor Improvements
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$WOHYHOWKHJDPHLVSOD\HGZLWKWKHFRPSOHWHEDVHJDPHRI$JULFROD,QWKHVH
UXOHVWKLVLVGHVFULEHGDVDYDULDQW(see page 7)
Distribution of the Moor and Forest tiles
Each player receives a different
distribution of Moor and Forest tiles,
but each distribution is equivalent.
A player with tiles close to his home
has a wider open area for pastures
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EDFKSOD\HUGUDZVD6WDUWFDUGDQGSODFHV0RRUDQG)RUHVWWLOHVRQKLVERDUG
DVVKRZQRQWKHFDUG
Special Action cards
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Fell Trees
Special action
2 Player
Only 2/2/3/4 Special action cards are
used in games with 2/3/4/5 players.
Return Special action cards that are not
required to the box. They are not used
in the game.
Front of a Special Action card and
reverse of a Special Action card
Slash and Burn
Cut Peat
Peat-charcoal
New Major Improvements
There are 2 identical
Horse Slaughterhouse and
2 identical Cookhouse cards.
These are placed under the
Fireplaces and
Cooking Hearths.
Starts
under a
Cooking
Hearth
Cookhouse
of game
M001
M001
Cooking
Hearth
Return
Fireplace
or
3
You can exchange Goods for Food at any
time, as follows:
Vegetables
Sheep
Wild boar
Cattle
Horses
Whenever you use the “Cut peat”
Special you
action,
receivepeat”
1 additional
Whenever
use you
the “Cut
Fuel.
If youyou
have
at least
one horse at the
Special
action,
receive
1 additional
youhave
receive
another
1 Fuel.
Fuel.time,
If you
at least
one horse
at In
thethe
final
you can1exchange
(5) Fuel
time,
youHarvest,
receive another
Fuel. In 3the
for
1
(2)
Bonus
point(s).
(Note
Bonus
final Harvest, you can exchange 3 (5)theFuel
on thepoint(s).
scoring(Note
sheet.)the Bonus
for 1points
(2) Bonus
points on the scoring sheet.)
At any time, you may convert goods to
as follows:
Whenever you use the “BakeFood
Bread”
action, you may convert:
Vegetables:
Grain
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Multi-use Markers
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WKH\DUHSODFHGRQSDUWLFXODU0LQRU,PSURYHPHQWFDUGVDVVRRQDVWKH\
DUHSOD\HG7KH\LQGLFDWHKRZRIWHQWKH$FWLRQWKDWLVLQGLFDWHGRQWKH
,PSURYHPHQWFDUGFDQ VWLOO EHXVHG
Bed markers, “Not yet in use” markers and others
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PDUNHUV%HGPDUNHUVDUHXVHGWRLQGLFDWHWKDWD)DPLO\PHPEHUKDVEHFRPH
ill (see page 5)³1RW\HWLQXVH´PDUNHUVDUHIRUDYDULDQWRIWKHJDPH
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2
return a
Fireplace /
CookingHearth or
M014
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JDPH7KHWRSOHIWKDQGFRUQHURIWKHFDUGVVKRZVZKHUHWKH\DUH
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XQGHUWKH0DMRU,PSURYHPHQWVIURPWKHEDVHJDPH
Peat-charcoal
Place faceKiln
at start
Placeup
faceKiln
game
up at of
start
Sheep:
Wild boar:
Cattle:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
Place faceat start
Placeupfacegame
up atof
start
of game
M002
M002
Forester’s
Forester’s
Lodge
Lodge
Whenever you use the “Fell trees”
Special you
action,
receivetrees”
1 additional
Whenever
use you
the “Fell
Wood.
If you
at least
one Horse at
Special
action,
youhave
receive
1 additional
the time,
receive
another
1 Wood.
Wood.
If youyou
have
at least
one Horse
at
At theyou
end receive
of the game,
receive
the time,
anotheryou
1 Wood.
1 Bonus
for each
in your
At the
end ofpoint
the game,
youForest
receive
farmyard.
1 Bonus
point for each Forest in your
farmyard.
An advantage of placing 12 of the
14 new Major Improvements
underneath others at the start of the
game is that the use of the cards does
not need to be explained in detail at
the start of the game. The only two
new Major Improvements that need
to be explained are the Peat-charcoal
Kiln and the Forester’s Lodge.
PLAY OF THE GAME
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No Fuel is distributed at the start
of the game.
1 Major or Minor
Improvement
In Rounds 2 to 4, the order of the
Round cards is still left to chance.
The “1 Major or Minor Improvement” Round card
MUST now appear in Round 1.
Stage 1
The Moor and Forest tiles
Thicket
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action on spaces with 2 Forest tiles.
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4
Forest
tiles
M065
Choose up to 2 Forest tiles, and place
1 additional Forest tile on top of each
of them. You can remove 1 tile with
the “Fell Trees”
Special action –
you cannot use the “Slash and Burn”
action on spaces with 2 Forest tiles.
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PDQ\RWKHUUXOHV±E\WKHWH[WRID
Minor Improvement.
Example: The Thicket card allows
Forests to be placed on Forests and the
Bog Forest allows Forests to be placed
on Moors. These double-stacked spaces
are scored as simple Forests at the
end of the game (eg for the Forester’s
Lodge).
The Major Improvements
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IURP
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The 2-value Fireplace must be
placed on the space for the 2-value
Fireplace, and the 3-value Fireplace
on the space for the 3-value Fireplace,
regardless of whether there is still a
Horse Slaughterhouse on the space.
The Horse Slaughterhouse may be recovered by this action.
The Minor Improvements
The Cooking Hearth is returned as
soon as the Cookhouse has been taken.
Otherwise it’s possible that a player
could never get to a Cookhouse.
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are laid out as in the base game:
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WKHGLIIHUHQWW\SHVRISUHUHTXLVLWH
CRVWV LQFOXGLQJZKHWKHUDFDUGVKRXOGEHUHWXUQHGRUGLVFDUGHG DUHVKRZQDWWKH
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PDLQWH[WDUHDRIWKHFDUG
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RIWKHJDPH$SOD\HUFDQQRWUHPRYHDQ,PSURYHPHQWFDUGRQFHLWKDVWDNHQHIIHFW
6RPH0LQRU,PSURYHPHQWVDIIHFW6RZLQJRIFURSV:DWFKRXWIRUWKHVHVLWXDWLRQV
$VLQWKHEDVHJDPHQHZ)LHOGWLOHVPXVWDOZD\VERUGHURQWKHSUHYLRXV)LHOGWLOHV
(Exception: “Wild Fields”)
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$FDUGWKDWDOVRDOORZVD³6RZ´DFWLRQGRHVQRWDOVRDOORZD³%DNHEUHDG´DFWLRQ
Person and Special actions
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DSOD\HUFDQWDNHD6SHFLDODFWLRQFDUGDQGFDUU\RXWat most one RIWKH6SHFLDODFWLRQV
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Hiring Fair
Sow
no
empty
Farmyard
spaces*
M129
Stock-breeding
no
empty
Farmyard
spaces*
Stock-breeding
Prize
M129
At the end of the game, you receive
1 Bonus point for each other player in
the game, as long as you have at least
1 animal of each of the 4 types. (In a
5-player game, you receive 4 Bonus
points.) These points are doubled or
tripled if you have 2 or 3 of each
type of animal. (*Farmyard spaces on
Improvement cards are also counted.)
Unlike in the base game, in the
Farmers of the Moor decks, the text
area for Minor Improvements is
shaded grey.
The player always decides whether
to take a Person action or a Special
action. Person markers are only used
for Person actions, not for Special
actions.
Black Market
and/or
Bake bread
or
Minor
Improvement
Clandestine Work
Major
Improvement
The Work phase is the phase of each
round in which players place their
Family members.
Stage 1
3
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$6SHFLDODFWLRQFDUGWKDWLVIDFHGRZQFDQQRWEHWDNHQE\DQRWKHU3OD\HU
IRUWKHUHVWRIWKH5RXQG
Special action
4 Player
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Note! You can only take a Special Action
if you have at least one Person Action remaining.
There is no limit on the number of
Special action cards that a player may
have in front of himself.
The Special actions
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DFFRUGLQJWRWKHQXPEHURISOD\HUV
Cut Peat
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DVFOHDULQJDVSDFHLQ\RXU)DUP\DUG\RXUHFHLYH)XHOIURPWKH6XSSO\7KH
&XWSHDW6SHFLDODFWLRQFDQQRWEHXVHGE\DSOD\HUZKRKDVQRPRUH0RRUWLOHV
Fell Trees
Horse Coper
Slash and Burn
Hiring Fair
Cut Peat
Black Market
Minor
Improvement
Clandestine Work
Major
Improvement
Slash and Burn
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7KHUXOHWKDWDOO)LHOGVPXVWEHFRQWLJXRXVDSSOLHVKHUH
$6ODVKDQG%XUQDFWLRQLVQRWDOZD\VSRVVLEOH
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ZKRKDVQRPRUH)RUHVWWLOHV
Fell Trees
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Horse Coper
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)RRGIRUWKH+RUVH /LNHRWKHUDQLPDOV+RUVHVPXVWEHNHSWLQ\RXU
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4
In this example, the player cannot take
a Slash and Burn action as she does not
have a Forest that is adjacent to one of
her Fields.
Hiring Fair
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DFWLRQUHFHLYH)RRGIURPWKH6XSSO\
Black Market
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Page 7)3D\)XHOWRWKH6XSSO\WREHDOORZHGWRSOD\0LQRU,PSURYHPHQW
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Clandestine Work
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or) 0DMRU,PSURYHPHQW<RXPXVWSD\IRUWKH,PSURYHPHQWDVXVXDODQGPXVW
PHHWDQ\UHTXLUHPHQWVIRUSOD\LQJLW
What is Fuel needed for?
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Heating Rooms
Example: Fraser has a 3-roomed
Wooden Hut and 2 Family members.
He must pay 3 Fuel to heat his Home
(not 2, for his 2 Family members).
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1 Wood can always be exchanged for 1 Fuel.
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LPPHGLDWHO\EHIRUHVFRULQJIRUH[DPSOHVRWKDWWKH)XHOFDQEHFRXQWHGIRUWKH3HDW
FKDUFRDO.LOQ
Bed instead of Beg (for Fuel)
Example: John has 4 Family members
crowded into a 2-room Stone House.
He pays 2-2=0 Fuel to heat his Home.
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%HGPDUNHU6KHSODFHVWKHPDUNHU V RQWRSRIKHU)DPLO\0HPEHUV$SOD\HUFDQ
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Any number of Person markers can be placed
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$)DPLO\0HPEHUPD\YLVLWWKH,Q¿UPDU\HYHQLILWGRHVQRWKDYHD%HGPDUNHU
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ZLWKWKHLU)XHODQG:RRG FRUHDFKUHTXLUHG)XHOWKDWDSOD\HULVXQDEOHWRSOD\GXULQJWKH¿QDO+DUYHVWRIKLV
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SCORING
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EXWSOD\HUVDOVRVFRUHSRLQWIRUHDFK+RUVH(there is no maximum score for Horses)
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The player accepts that Family
Members will become ill. For example,
it might be worthwhile for a player to
take a Bed marker if they have a Minor
Improvement that encourages them to
YLVLWWKH,Q¿UPDU\
The Bog Pony and Draughthorse cards,
as well as the Horse card from the
base game, do not count as Horses for
scoring.
Farmyard spaces with Moor or Forest tiles are counted as “used”.
5
SOLO RULES
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The Solo player starts,
according to the rules of the
base game, with 0 Food. Only
2 Wood are placed on the
“3 Wood” Action space at
the start of each Round. And
adult Family members must
be fed 3 Food in each Harvest
(Newborns eat 1 Food).
Special action
Special
action
2 Player
Special
action
2 Player
Special
action
2 Player
2 Player
Start of the Rounds
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IDFHXSDWWKHVWDUWRIHDFK5RXQGIURPWKDWSRLQWRQ
Because the player can choose
to move unused Special Action
cards to the bottom of the pile,
VKHFDQLQÀXHQFHZKLFK6SHFLDO
Action card will be the last. The
last Special Action card can be
used in up to 5 Rounds at the
end of the game (Rounds 10 to
14), so it is rather important.
Horse Coper
Slash and Burn
Cut Peat
The Round
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The Special Action card is treated as though it had not been used and remains face-up.
Slash and Burn
Cut Peat
Goal of the Game
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THE CONDITIONS ON THE IMPROVEMENT CARDS
max
2
Improvements
max
2
Improvements
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UHODWHWRDSOD\HU¶V+RPH
M032
Pheromones
Pheromones
M032
You immediately receive 1 Food.
In addition, each player who has at least
one stable or pasture receives 2 Food.
Church
Improvements
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Improvements (see color on the cards)
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M132
For upgrading the Village Church
to the Church, you receive 2 Food.
At the end of each Round, you can
tithe up to 1 Fuel to earn 1 Bonus
point.
(*The Village Church is under the Well.)
The color of the border around the
picture and the marks on either side
of it shows that the Church is also a
Major Improvement.
ment
M101
1
Major
Improvement
Peat Pellets
M101
You immediately receive 1 Fuel for each
remaining Moor tile in your Farmyard.
AFTER YOU PLAY THIS CARD,
PASS IT TO THE PLAYER ON YOUR LEFT,
WHO ADDS IT TO HIS/HER HAND.
6
Discard
Village
Church
M132
Traveling cards are cards
that are passed to the
Player’s left-hand neighbor
after they are played. They
are marked with brown
arrows.
Tiles
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Animalhusbandry
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Round number
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Building your home
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(The Peat Hut is not counted as a Room.)
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Peat Hut
Forest Kindergarten
max
3
Forest
tiles
Forest Kindergarten
M031
max
3
Forest
tiles
Whenever you take any “Family
Growth” action, you receive 1 Food
for each of your Farmyard spaces that
contains a Forest tile. (This includes
Improvements that allow Family
Growth.)
M031
Night Pasture
M084
You can keep 3 animals of your choice
on this card, and other players can keep
1. All the animals on this card count
as yours when animals breed. You
are always the last to play during the
Breeding phase.
See below
Butcher’s
Block
M088
This card cannot be played in a Round
that is followed by a Harvest. All other
players must and you may immediately
convert one animal of their (your)
choice to Food. Sheep provide 1 Food,
Wild Boar and Horses 2 Food, Cattle
3 Food. (Players may not convert
more than 1 Animal and do not need
to have a Cooking Improvement.)
This card cannot be played in a Round
that is followed by a Harvest. All other
players must and you may immediately
convert one animal of their (your)
M080
This card serves as a room for one
of your people. It must be heated
with 1 Fuel during the Feeding
phase of each Harvest. You can
use the “Renovate” action to
discard this card and add 1 room
to your Wooden Hut.
Fireplace
1
At any time, you may convert goods to
Food as follows:
Vegetables:
Sheep:
Wild boar:
Cattle:
Whenever you use the “Bake bread”
action, you may convert:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
VARIANTS
Variant 1: Special rules for Fuel
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Variant 2: The third complexity level
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Open Grill
Return a
Fireplace
M028
At any time, you may convert goods to
Food as follows:
Vegetables:
Sheep:
Wild boar:
Cattle:
Horses:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
We recommend that the “Lover”
occupation should not be
played before Round 3.
7
TIPS FOR FASTER PLAY
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English language publisher:
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