Subido por Mario Guzman

Osamu Sato - The Art of Computer Designing

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ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
ART
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COMPUTER
COMPUTER
COMPUTER
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COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
COMPUTER
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
DESIGNING
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OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
OSAMU
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
SATO
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SATO
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SATO
SATO
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FOR MACINTOSH AND OTHER COMPUTER USERS
OF
A
BLACK AND WHITE APPROACH
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DSAMU
4
4-5
CONTENTS
OPENING THE MAGIC BOX/mroshi
6-7
USING COMPUTERS CREATIVELY/ osamu Sato
8-9
WHAT
2-3
10-1
1
12-13
14-15
16-17
18-19
20-21
24-25
IS
COMPUTER DESIGNING?
CHAPTER
STRAIGHT LINES
1
STEP1 HINTS
STEP2 LESSON 1
Creating with Straight Lines
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LESSON3
STEPS LESSON 1 i^O<51
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STEP2 LESSON 1
LESSON 2
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Creating with Curves
Dividing & Combining
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Symmetry
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Rotation
Creating Pictures 1
Creating Pictures 2
Creating Letters
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38-39
40-41
42-43
CHAPTER 3
44-45
46-47
48-49
STEP1 HINTS
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STEP2 LESSON 1
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50-51
Rotation
Creating Pictures 1
Creating Pictures 2
3 Creating Alphabets
STEP1 HINTS
LESSON3
STEP 3 LESSON 1
LESSON2
LESSON3
34-35
& Combining
Symmetry
Dividing
CURVES
CHAPTER 2
30-31
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Creating with Squares
Dividing & Combining
Symmetry
Rotation
Creating Pictures 1
Creating Pictures 2
5 Creating Alphabets
1
58-59
CHAPTER 4
60-61
62-63
64-65
STEP 1 HINTS
STEP2 LESSON1
CIRCLES
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Creating with Circles
Dividing & Combining
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74-75
CHAPTER 5
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76-77
78-79
STEP1 HINTS
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80-81
82-83
84-85
86-87
88-89
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90-91
CHAPTER 6
92-93
94-95
ALTERATIONS 1
ALTERATIONS2
96-97
CHAPTER 7
98-99
100-101
102-103
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APPLICATIONS 2 II $ o < 3
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Creating Pictures 2
Creating Letters
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Creating Alphabets
£f£ £ £H* Enlargements & Oblique Shapes
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APPLICATIONS
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EXAMPLE 1
EXAMPLE2
EXAMPLE3
EXAMPLE4
EXAMPLE 5
EXAMPLE6
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Combining
Symmetry
ALTERATIONS
106-107
110-1
Symmetry
1
2
Creating
Creating
Creating
Creating
Pictograms
Faces
Alphabets 1
Alphabets 2
EXAMPLES
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112-113
1 14-115
116-117
118-119
120-125
WORKS
126-127
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5
5
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1
2
3
4
5
6
Creating
Creating
Creating
Creating
Creating
Creating
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Posters
Posters
Posters
Posters
Posters
1
2
3
4
5
6
9
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OPENING THE MAGIC BOX
a magic box. Many graphic images are hidden inside it.
There are geometric diagrams, letters of various shapes and sizes, countless
symbols, complex and mutated forms, infinite colors, fantastic plants, beasts
and robots, all crammed into hidden corners of the box. By tapping on the
The computer
is
keyboard, or clicking the mouse, these forms can jump onto the screen, but
in
hands of unimaginative or close-minded persons they may not appear.
And those who are weak with machines will have trouble coaxing them out,
too. According to Osamu Sato, there is a trick to calling forth these creatures,
a trick he taught to me. And he said he would teach the trick to anyone. And
that is why he made this book.
For instance, by dividing a square, rotating it, turning it over and copying it
repeatedly, a variety of forms can be created. Shapes like lucky puzzle
the
silhouettes
of ancient Egyptian
hieroglyphs, instantaneous creations of a
deco illustrations, as well as arabesque-like letters,
mechanical men and humorous aliens, are all possible. And Mr. Sato shows
how to create these figures with basic shapes - i.e. lines, arcs, squares and
circles - and does so simply, clearly, and above all very logically. This book is
a beginner's introduction to the subject, an everyday guide to computer
illustrating, a collection of design ideas, and a compendium of Mr. Sato's own
computer art works. All the shapes in this book are black and white, but it is a
black and white world full of potential. Just looking at the myriad
manifestations of form is a joy, but for those who will use it to begin creating
their own shapes this book offers far, far greater pleasures.
kaleidoscope,
art
Hiroshi
Creative Director
&
Professor,
Sano
Tokyo Gakugei University
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USING COMPUTERS CREATIVELY
The presence of personal computers and workstations in the workplace has grown
tremendously during the past ten years. Today's computers are "friendlier, " "sexier"
and more powerful than ever, and seem
promise a solution
to
to
just
about
everything.
some personal computers have led more privileged lives than others. The lucky
computer found itself becoming as indispensable as its user's right arm, while less
fortunate beasts sat in the corner gathering dust like overgrown beige paperweights.
Despite all the hype, the main limiting factor on a potential dream machine's
But
performance
is
the person
The
fact remains,
live
up
to their
creativity.
The
specifications
who
uses
however, that
promises.
real issue
if
it.
you put your mind
when you
sit
down
in front
People need to get used to their tools. The
and other
soft
something
taking a
new
tool in
was created in that same spirit.
This book aims at simplicity and charm
The goal
is
dream machines do
these
far less important than learning
to help the
people
first
to
draw
appeal
how
reader discover
how
to
to
pictures with chalk
hang of
hand and beginning
that will
channels within us, and also to discover
how
of a computer.
rocks probably took a while to get the
thrilling in
users alike.
it,
As extensions of our wills, they are powerful tools for
is the attitude and frame of mind of the user. Technical
and performance benchmarks are
to think creatively
to
to
it.
apply
But there
it.
This
is
book
computer users and non-
to unlock the creative
thought
use computers creatively. To keep
on black and white geometric designs. Black and white
geometric designs are the starting point for computerized drawing all kinds of
things simple the focus
is
graphic images, and also the starting point for creative
A
line
is
created from a set of points,
and from
activities.
there can
go on
to
become a
circle
or
A
myriad of rectangles can produce crystal-like shapes. Rotating straight
lines produces mysterious circles. As simple geometric designs are repeated in
combination, they are quickly transformed from simple components into large,
complex shapes. There is something thrilling about this creative process, somewhat
reminiscent of the way our hands begin to move seemingly of their own accord when
we pick up a pencil. Perhaps our minds can learn to use computers with the natura
freedom our hands use pencils.
rectangle.
In
any case
I
shall
have accomplished
my
purpose
if
this
book helps computer
users
unlock their creative potential.
Osamu
Sato
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COMPUTER DESIGNING
?
The computer your are now working
with loves to repeat things, change
shapes and sizes, connect and
separate, and especially copy. It can
instantly turn a straight line into an arc,
or rotate any shape on your screen. It
as capable of creating perfect
symmetrical forms as your mirror is of
reflecting your own face. Now and
then your computer will suddenly stop
working, or throw something at you
that you didn't ask for. But in general,
it is a companion which will gladly
help you create a world of interesting
is
things.
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WHAT
IS
COMPUTER DESIGNING
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A computer stores information as O's and 1s.
A computer is excellent at copying and repeating.
A computer can freely alter shapes.
A computer is perfect for making symmetrical shapes.
A computer
is
perfect for
making
rotational shapes.
A computer is perfect for cutting and pasting.
A computer is offers equal technology to everyone.
A computer is a bit expensive.
A computer occasionally suffers from system errors.
A computer occasionally seems very clever.
A computer doesn't mind working all night.
A computer dosen't mind doing menial work.
A computer is a machine.
A computer isn't God.
A computer not in use is just a gray box.
A computer is
I
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LINES
Straight Lines.
Slender,
sensitive linear patterns.
Unwavering direction.
Clear and distinct expressions of thought.
Parallel lines that
never meet,
diagonals that inevitably do.
In drawing, you have to begin with something.
That something is the line.
CREATING WITH STRAIGHT LINES
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This design
was created
with straight lines
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Relation
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Relation
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Lines which intersect
lines
lines.
Parallel
which never intersect
somewhere
lines
Non-parallel lines
Intersection
Connection
These are the two basic
relations.
we can do
Let's think of things
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Using both patterns
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infinite relations
easily with a computer.
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Enlarge, Shrink, Consecutive Copying
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following shapes using
these basic methods.
The basic computer functions shown here are also the foundations of drawing. Alteration, copying, repeating,
combining, connecting, creating symmetry, rotating - all this magic is at your fingertips. Now let's move on.
look at basic concepts.
separating,
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Parallel lines,
Combining
The active movement of lines gives life to linear form and adds color
spreading them out creates lighter shades. The magic of combining lines.
intersecting lines, connecting lines.
lines creates
dark colors,
Dog
to black
and
white.
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eyeball, created with nothing but straight lines.
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Curves.
Bits
of a circle.
Draw a
between two points.
There you have a bow.
Here you have an arc, like an arm.
Another like a plate.
circle, cut
Yet another
Many
it
a staff.
pieces can be cut from a
like
Your toy box
is
now
full
circle.
of useful parts.
CREATING WITH CURVES
This picture
was created
with curves
SEPARATE THE PIECES
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sun.
On
the smiling face
you can see gentle
lines.
As a
[eDIe
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rule lines create
a sensitive
effect
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Flower
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reflection of yourself in the mirror. Identical twins.
Cyclops
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in
one.
In
symmetry one experiences
security
and a
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&£fiJfflUTo<3
Rose
Rotate
±m
Crystal
iff
what you expected. Try
for
Creating with Curves
CV^
more complex,
0#ft
Sun
7£
until
interesting shapes.
Clock
Flower
Ball
Tiger
by copying and leaning by several degrees an object. Repeat
other than
a
Fireworks
Monster
*SH
o< £
Using rotation
^3
tiy
6>
a figure
is
completed. The object you create
will
probably be
CHAPTER
2
RSJK
CURVES
i£o < 3
i
Face.
ft
A human
1
* - 7fr 6 * -a T
Creating Pictures
o T to U ft T
A«>«.
face formed by twisting curves with the middle removed.
1
Temple. Timber and plaster form the black and white contrast of a Japanese temple.
ISo iK^otB, Mm*
Tokyo,
in
kanji
letters.
.
IE:SJf£0>ttff A>
6 0) -f x - •>*„
6 o £ m iZ 6 fBJ
T
3
it
?£
« A \XTE1Sl»iFW& L X R $ o <
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£*
<fc
?
K
.
fg*J £
O-yfi^lW X -v £ oT4Stlt<5 (tf £
£ A *i (t\
0
e * m
Squares portray an image of perfection, sharpness,
order, hardness, depth and geometric beauty.
This
image
is
beautiful in
its
own
but aren't squares capable of
Achieving a different image
right,
more?
easy enough.
For example, rotating a square gives you a circle.
Changing your way of thinking -- of seeing in this
way you
what you
is
can yield something entirely different from
started with.
The hard image of a square can be used
to
produce a
soft,
round image.
CREATING WITH SQUARES
3 0>&lJIE^*:ltJ&'6W*Tt*S
This picture
was created
with squares.
SEPARATE THE PIECES
HINTS
CHAPTER
3
-
•
ttW* SQUARES
A 7/*"7lc:i/T<fcJ:9
-
Ifrf&f
Z>
Separating Elements
Separate the pieces:
8 CRYSTA
®EYE
43^
* 2 NOSE
2) MOUTH
3) EAR
7 SOUNt
3
ARM
3)
ARM
44
5) TIE
4 HAND
6 GLITTER
5) BODY
3) LEG
(7)
FOOT
jE^J&fl1
Z
ft tz
Aligning
along
its
It <7)gB##
6
7§TI *T
*
6o<§
Creating with Squares
Creating with these pieces:
a row creates a straight line. Repeated rotating of subsequent squares creates a curve.
diagonal yields two triangles. Squares produce many shapes out of themselves.
a series of squares
in
Splitting
a square
•
CHAPTER
9
3
••
lEJjte
LESSON
SQUARES
lT&%r^£t
Creating like this:
ARM&LEG
1
|
EAR
|
NOSE
MOUTH
A
I
I
I
1
I
I
Dividing
& Combining
HE^Jl^A*
ftSJfcffl^ a* fr-ttSfUffl
&
LTo<
§
Dividing
Flames
,%
6>
&combining
o< £
Creating with Squares
to create figures
Face
Fish
t
47
*
'J<jOU/\'
#
After
7
—
Camera
together like
¥
Church
Revolver
?fc
Tree
magic begins. Look. By cutting a square
building blocks you can make eyes, hands and feet. See ?
separating elements into individual parts the
triangles
*
U"-f
in half
you get
triangles.
Hand
Rhinoceros
By using squares and
•
CHAPTER 3
9
lEUte
LESSON
SQUARES
LZliiXT^t t
Creating
like this
BODY
48
1
1
I
1
1
ffiffc
Symmetry
lE~f5M1?
ftffc£*UfflLTo<
£A,t$
0#lt
Dragonfly
Clock
5
Using symmetry:
*i
ill
Frog
Ant
6>
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Creating with Squares
CHAPTER
Zo
3
JEJiM
LTfci{3fcTl^£
SQUARES
T
Creating
like this:
,
I
CRYSTAL
Rotation
JEJil&fr
&£#JfflLTo<£
6o<5
Creating with Squares
Using rotation:
X
X^
*Vx#*
7£
All
these circles
Fireworks light
Eye
B#l+
Flower
h>£;u
Clock
Tunnel
*H
TEiAc
and curves were created with squares. Just by rotating squares you can make flowers blossom, suns
up the sky and clocks go round. Eyes revolve, and the lion goes to sleep.
Sun
Fireworks
rise
and
smiles appear.
•LESSON
CHAPTER
3
JE^ff^
SQUARES
1
CHAPTER
3
jEIjM
SQUARES
& m7jw?mmtc'km*, mn^n^tmn^m
0
Lady. This square lady likes her square glasses
and
hat.
4
•
CHAPTER
3
•
lEJjM
LESSON
SQUARES
5 hflhU BOLD
56
aU'*#*0)jE*»/:W T'O< 6 tit, T)Vy T ^<>jb
,
R
-<
t mm* z
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<£
o
c
CIRCLES
Circles.
Roundness. Balls that bounce.
Rabbits that bounce, strange rabbits...
Like
images following upon one another
figures
made
possibilities.
of circles suggest endless
To what strange shapes
will
the rolling circle lead us?
CREATING WITH CIRCLES
>ODC
This picture
>9C
was created
with circles
SEPARATE THE PIECES
HINTS
CHAPTER 4
A7A7
•••
PJ
ftffltZ Separating Elements
CIRCLES
h-
<fc
o
Separate the pieces
4 ANTENNA
4 NOSE
3) EYE
)SC
6 NECK
60
1
HAND
2 FOOT
2 TAIL
*
W* SO < £
: ti
£ It £>SB# A> 6 V % X t $ T
A monster
*
made
of a circle.
The gaping mouth
in his
Creating with Circles
Creating with these pieces:
stomach
is
always hungry
for food.
Even
if
you cut him
to pieces,
he remains ravenous.
ftl'Ji:*!
Dividing
& Combining
R**
ftl'Jfcffl* *nfo-£ «?'Jffl
LTO <
§
Dividing
& combining
6>
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Creating with Circles
to create figures:
i
•
CHAPTER
4
H
LESSON
CIRCLES
3? LT&XT^ST
Creating like this:
R ft 6 o < 5
)^l5:? Jffll/tO<
l
5
Using symmetry:
Creating with Circles
•
CHAPTER 4
•••
R
LESSON
CIRCLES
9UTtU3fcTl*£-r
Creating
like this
BODY
*
#
I
I
ff
I
I
I
I
I
I
I
1
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I
\
\
%
*
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ff
a
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I
to
66
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(
1
1
1
1
1
I
Rotation
015
fl*6o<5
KSfOffl
Lto<5
Creating with Circles
Using rotation
HEM
Flower
±H
Steering wheel
Sun
67
A
b
Hydra
^t-7iO
Baby face
Kaleidoscope
75
1&
=FB
he circle
with the
y over.
Baby
pig
empty stomach program can be rotated
Clock
to create the
shape over and over,
56
resulting in
a monster
Explosion
who
is
hungry
his entire
•LESSON
CHAPTER 4
•
R
CIRCLES
68
o
Cat.
Japanese cats say "nya nya."
1
Pictures
1
69
o
Dog.
Japanese dogs say
"wah wah."
CHAPTER 4
Sun. The sun
is
•••
R
CIRCLES
round and bright, shining a golden
light
on the
earth.
*
•
CHAPTER
4
•••
R
LESSON
CIRCLES
w-TCOMPUTED Z(D8X?:<7)mm^. Afc J: oT * S
Computer. These eight
letters
produce
ft
<*
-y SSIST
different reactions in different people.
X¥ £
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Creatinq Letters
73
•or trie
brain in Konji letters.
What
thoughts sleep
in this electric
brain?
7 y-/\>
Kli,
H<7)[p]<
Freehand means: following the will
of your hands and drawing freely
whatever you like. Without limits or
rules, making nebulous, instinctive designs.
With these unstructured images the creative
possibilities
are
infinite.
CREATING FREEHAND
This picture
was
created entirely by freehand.
any form.
Next random parts are used
First
,
parts are created
in
,
to
make
a picture.
MAKE
IT
UP
•
CHAPTER
~? 2>
5
7
'J
HINTS
JlJ5)ct"3
Composing Elements
— /\> K FREEHAND
Compose the
elements:
76
o
3 * 3 * »»C»lt T * J: 9
e
Xxy+Kfl^
gill
i\7'<7^tZ£Ztit£ tt0)gP#A* 6 tti*T t^S t
of
his
body are taken from the previous page.
Creating with these pieces:
CHAPTER
5
7
l
J
K FREEHAND
Combining to create
figures:
78
BOOT
mfyafoS
Combining
7
Z?LTai5l5Tt^-r
1.
)u
Creating
l
J
-/\>
K*6o<
5
Creating Freehand
like this:
STICK
combine the various parts
ngle shirt.
like this,
you get a
foot,
or a
stick. It's
much
like
a seamstress cutting patterns from
cloth to
make
•
CHAPTER
5
JtffftSfUffl
LESSON
7'J-AVK FREEHAND
LTo <
6tiTl l£f
x
80
7U
teH Itt ft *8*0) J: 9
Ji.
A5
.
Using symmetry to create figures
tm
Symmetry
7 J-/\>'KA>6o<3
,
ZolXtii^kX^tt
Creating Freehand
Creating like this
i
i
5.
7. BIKINI
FACE
I
I
81
S
y
using
symmetry with freehand shapes you can create beautifully ordered
figures.
Symmetry appears
to
be one of the
principles of beauty.
•
CHAPTER 5
• • •
LESSON
7'J-/\> K FREEHAND
£f'JfflLTo<
etiTl^f
Creating with rotation
H
Rotation
7
l9l/Taj5l5rt^-r
10.
1
1
shred
.
Creating
like this:
NAVEL
EYE
or shard,
by rotating you create an
interesting
image.
l
J
-/\>
K#>
60 < 5
Creating Freehand
CHAPTER
Alien "A" can
5
7
<J
-J\> K FREEHAND
chew up anything
with his sharp teeth.
And he
especially hates squares
and
circles.
6So< 3
Alien
"B"
attacks
when he
1
Creatinq Pictures
sees straight lines
and
circles.
He
tears
them
to pieces.
1
CHAPTER
5
7
K FREEHAND
'J
86
l>7UA
1
Emblem
A freehand
"1
."
o
7 U - / \ > K ft B T t* 7 '/ - / \ > K ft * * * (*# *;
emblem
for
a
freestyle country.
w
* tl «
.
LESSON
CHAPTER 5
•
•
•
"7 'J
—/\> K FREEHAND
OS FREE HAND BOLD
88
7^7 7^7
\
freehand alphabet
L
drawn
to
h
£o< 3
appear handwritten. To draw
Creatinq Alphabets
like this just think
of the
mouse as a
pencil.
saga,
thml
For instance, what
is
the
shape
O
between this
and this ^?
What would a flattened star look like?
Creating images you can't readily imagine
is another simple trick for the computer.
Freely transforming objects,
controlling
myriad forms
shapes completely.
Go
all
at once, altering
ahead.
You're free to juggle and
reverse at
will.
CREATING WITH ALTERATIONS
The laughing face gradually gets angry, and the stars vanish and appear.
Notice the transformation.
CHAPTER
6
•
ALTERATIONS
•
t ffii*
Distortion
&
Inclination
t^^v^v
^
N^/
N^/
T^v
r^v
^4
n^/
7^
^
^4/
/fv
s^/
^\
^^
y^V
/^^^r^r^r
\^ \^ \^ \^
>7> ^>
\^
^df^M^
^4/
^ ^
sjy
sj\ spy sj\
\J^~
^x^-
(Elongate or
The
falling star hits the earth.
The shock
distorts
it,
flattens
it,
flatten. Alter
elongates
shape
in
^^
one
direction)
\Js
^
<^
\^ \^
^
\^
^T!^t
*6o<
If
lots
of stars
5
Using the shapes on the
are gathered together you get a spaceman
made
of stars.
left
to create this
CHAPTER
M
\\L
<D
6
9V-
MM ALTERATIONS
h HI
Alteration Chart:
94
What
are the shapes
in
between hearts and spades, diamonds and clubs?
£ it
Transformations
,
z
*i
Let's
6 $ S A i:«**h-s T * 5
make
various shapes
with the patterns
we have
learned.
Lines, curves,
squares, circles,
freehand shapes,
alterations
-
put them together
as you wish.
What can you make?
i:
CHAPTER
7
-
(Effl
APPLICATIONS
h
?
-7
A£o < 3
Everybody understands pictograms. Even
when words
Creating Pictoqrams
aren't understood, pictures can communicate.
CHAPTER
tz
7
tz
-
mm
APPLICATIONS
tmitz
o
"3
II 5:
<
3
Creatinq Faces
101
Laughing faces,
angry
faces, crying faces, crazy faces, funny faces. Faces you've seen before.
CHAPTER
7
-
mm
APPLICATIONS
OSCOMPUBDLD
To
make alphabets,
book.
first
make
circles
and
rectangles, then put
them together
like
building blocks. This alphabet
was used on
the jacket of the
APPLICATIONS
CHAPTER
7
l&m APPLICATIONS
7^77^7 h£o<
The
chapter
titles
were printed with
this
alphabet.
6
2
Creatinq Alphabets 2
EXAMPLES
Use shapes
and letters
to create
something
a poster.
Think of your own theme.
like
What can you
Go
to
Figure
express?
work.
it
out for yourself.
CREATING POSTERS
CHAPTER
108
8
ft&m EXAMPLES
*
ry
*$-£O< 3
making a poster
for yourself.
1
Creating Posters
1
SlH9lil
NtWDH dO N0llHilH133G 1«Sa3AIN(l S1H9I3 NUUflH dO NOIlUdblOdQ lUSddMNIl
Universal declaration of
human
rights poster.
In
a computer,
all
information
is
expressed equally with "Is" and "Os."
CHAPTER
8
LOVE & PEACE
ft&m EXAMPLES
^ZZ&t^Z.
&<7)£ 0
CHAPTER
8
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i^xcot^fis
EXAMPLES
1.55
vtomT'xmi&zzft?
*° 7>
£ —£o
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3
4
Creating Posters 4
115
Let's
think
about AIDS. Can a
1
.5
mm
key
line
save the world?
CHAPTER
8
ftfntfij
EXAMPLES
Let's
think
about the earth. There's only one
like
it
in
the universe
CHAPTER
8
W£>m EXAMPLES
* *£-£o<3
0
Let's
think
about animals.
All
6
Creating Posters 6
over the world they're suffering hard times
120
ANONYMOUS ANIMAL #1
ANONYMOUS ANIMAL #2
122
THE ALPHABETICAL
ORGASM
"S"
123
THE ALPHABETICAL
ORGASM
"F
IiIHi
I
FN
•
I:
limit
4-
124
/"S
f\ &\
ALPHABETICAL ANIMALS "TECHNO"
ALPHABETICAL ANIMALS "JAZZ
^
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tbtz?tz 0 f<&B#li,
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y
7
AFTERWORD
first
I
began using a computer as a
never occurred to
graphic design
me
field.
but since then has
tool.
It
idea, accumulating
music. At the time
it
computer could be used in this way in the
The computer was originally used to design logotypes,
that the
come
to
cover
and white and color elements
convenient
make
student, to
to
all
aspects of graphic design, from black
photo introduction.
does anything, responding
momentum
like
a
to
And
it
is
not merely a
any concept, experiment or
rolling stone.
It
is
3-dimensional, image-
producing, an interactive multimedia tool that expands the user's dreams and
imagination. The computer has a fascinating future
full
of potential.
As in music, when using the computer to create graphics you begin with a
vague image. You begin to create something, and this is followed by the
appearance of various new ideas in your mind. You don't create by following
directions. You create because you want to make something new. That is the
wish. Different people have different ways of creating, but the computer is an
ideal tool for
First
of
all.
all, try
it
out. This
book
is
designed
to help at this stage.
would like to thank Sano-san, for writing the introduction to this book, and
Okuda-san, and all the staff of Graphic-sha, for their assistance. To make a
single book requires a great amount of energy, but it is also a very enjoyable
job.
would also like to acknowledge my favorites, Russian Avant-garde,
Futurism and Bauhaus, whose brilliant typefaces and designs have in many
ways shaped my own mind. If the artists of these movements were alive now
to work with computers,
am certain they would discover new artistic
possibilities. The work of past ages accumulates, and is remade again.
I
I
I
Thank you very much.
Osamu
Sato
AKCHTOrrURE
NC
.5
.Al
S38
1993
The Art of Computer Designing
A Black and White Approach
ifejH
*jo
mat?
1960^«S5S$no
Mm
OSAMU SATO
mm**.
Born
in
Kyoto, 1960. Graduated Kyoto
Tecnology
& Saga
Art College.
Institute
Worked
for
of
Mos
Advertising Co.,Ltd. before becoming freelance.
7V\d7-'*¥<(>1>7-*
I-
"92
WM%m
Received special prize
in
Adobe Design
Contest'92.
ADDRESS
Tl5immiB^SIEffiSl-35-15-901
OUT SIDE DIRECTORS
1
TEL. 03 - 3485 - 7974
FAX. 03 - 3485 - 8025
-35-1 5-901 Nishihara, Shibuya-ku, Tokyo 151
PHONE 03-3485-7974
03-3485-8025
FAX
Coordination(Graphic-sha)
Osamu Sato
Seiki Okuda
Translation
Scott Brause
Art direction
7^7h-77^
HSR
H
1993^6^25 5
1
fi'J
CO.,LTD.
by
5£ IT
Osamu
&
Design
Sato
©
©
Company Ltd.
publication may be
Published by Graphic-sha Publishing
All rights reserved.
«
part of
this
reproduced or used in any form or by any means - graphic,
electronic, or mechanical, including photocopying,
if
©
recording, taping, or information storage
systems
mm
t102 mmiP^^BBE^llS^1-9-12
HS03-3263-431 8 FAX 03-3263-5297
3C3S3-1 14345
-
and
1
993
ISBN4-7661 -0736-5
Graphic-sha Publishing
1
-9-
1
Company
Ltd.
2 Kudan-kita Chiyoda-ku, Tokyo
Phone 03-3263-4318
Fax 03-3263-5297
Printed in Japan by Recruit Computer
1
02, Japan
Print Co., Ltd.
ISBN4-7661 -0736-5 C3070
Macintosh Quadra 700 ^ffioT.
Adobe Illustrator 3.2JT $iJf^ U it
3 > if 3. - $ *± <D MM X t
Macintosh It T -j
Adobe Illustrator IJ7 Kb' gy%rh.X v +yC>we
This
book was designed with Adobe
using Macintosh
re*
Illustrator
Quadra 700.
a trademark of Apple Computer,lnc.
Adobe Illustrator is a trademark of Adobe Systemsjnc.
Macintosh
.
retrieval
without written permission of the publishers.
Edition June
First
m
No
is
3.2J
,
Japan
°F
THE ART
COMPUTER
DESIGNING
mmw
»
A
BLACK AND WHITE APPROACH
OSAMU SATO
inch miDro floppu
• :^t<7^ (^Macintosh (System 6.07-) ±TiMt L * 1\
• t°?
h^A^f -7* KU—>a >ti,
7*>h
MacintoshliT
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Adobe
lllustratorT{f ffl
COMPU BOLDJ S#7h7^'J7h
7*>
T#£T
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£ L TfUffl T 3 *
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Adobe Illustrator.
book, may be installed
as a postscript font
in
•
7Jm > £ a - £ tt0)jg«T T
Adobe HlustratorliT7 Kb yJriA v * /
II T T
Z <7) S ffi O -SB liMacroMind Director 3.1 B *iIKS (C <t o T *Jtt ?
\*
ft
T^* T
Macromedia.
•The
contents of
this
•This
disk
on a Macintosh computer(System 6.07~)
bring sound and animation to life.
•Double
is
disk
may be
freely.
for use
click to
•Manipulate pictograms and
•OS COMPU BOLD, used on
Macintosh
used
illustrations with
the cover of this
a trademark of Apple Computer, Inc.
Adobe Illustrator is a trademark of Adobe Systems, Inc.
Some of the contents of this disk were produced with MacroMind
©
Inc.
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is
OSAMU SATO
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OUT
Director 3.
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a product
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Macromedia,
Inc.
SIDE DIRECTORS CO.,LTD.
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