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GOALDDIGER ENGLISH edit

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GOALDIGGER
LET'S PLAY MINING!
OUR TEAM
JOSÉ FELIX
Mining Engineer, Peru
Team Leader
RAUL QUISPE
LIZETH QUISPE
INGRID BENITO
COLE WARNOCK
Mining Engineer, Peru
Mining Engineer, Peru
High School Student, USA
High School Student, USA
EXECUTIVE SUMMARY
This project is focused on the development of an interactive videogame called
“GOALDIGGER”, in order to change the perception of mining, from a simple and ancient
activity, to a modern activity that requires health and safety procedures, equipment, and
specialized human resources at each stage of the mining activities. The videogame is
mainly intended for kids and teenagers (9 years old to 24 years old, and more).Throughout
the videogame, the players will be exposed to various stages that requires torun a
modern mining operation and the impact on the surrounding communities. The
videogame consists of three stages, mining, community, and landscape restoration.The
total project timeline to develop the videogame is about 18 months, and will require 2
animation designers, 3 programmers, and 2 testers. The total cost for the development of
the videogame is expected to be US$ .
PROJECT DESCRIPTION
VIDEOGAME RULES AND LOGIC
VIDEOGAME GENRE
GOALDIGGER
is
a
three
Mining Stage
dimensional
videogame of strategy and simulation. It will
be played in a constructive and creative mode
The
mining
stage
is
sub-divided
in
exploration
(to
discover
the
mineralized deposit), main facilities construction (processing plant, camp
site, others), pre-stripping, mining operations (drilling, blasting, loading,
and hauling), and ore processing (includes selling).
Points and accumulated value
panel
Resources
panel
In order to finish the stage, the
player must obtain resources to
complete tasks such as a drill,
a
INTERFACE
The interface will have three different
backgrounds for each stage, and
panels with icons where the player can
pick
resources such as mining
equipment, and more to build
community
infrastructure,
among
others. More icons will be available as
the player progresses through the
game.
haul
truck,
a
mechanical
crew, an electrical crew, etc.
Community Stage
When the valuable ore is processed (and sold), the player can obtain
bonuses and points that he/she will use to support the surrounding
community (building schools, hospitals, and others), until it becomes a
self-sustaining community. This stage can be played at the same time as
the mining stage once the players completes the mining operations stage
at least once.
To
achieve
a
self-sustaining
Infrastructure and
community resources
panel
community, the player must get
In addition, GOALDIGGER will also have
icons and panels to show the player points
and accumulated value that the player
obtained, which are used to support the
communities.
bonus points in order to provide
resources and facilities including
farm crops, cattle, fish hatchery,
dairy
processing
plants,
and
hotels.
Land Restoration Stage
The player will use different roles such as
mining engineer, geologist, metallurgist,
mechanic, electrician, among others
The final stage of the videogame is the land restoration stage, where the
player backfills the open pit, re-slope the waste dumps, reforest and
restores the land. Additional bonuses are obtained if the player builds a
mining museum and other tourist attractions.
PROJECT TIMELINE
Component design
Resources, objects and
stages.
Sound and audio setup
Main interface and menus
Making sure the game is
ready and functioning to
release the game on the day
of launch
Marketing Plan
Sponsorship.
Advertising our game
on websites like Twitch
and YouTube
SCHEDULE
Testing
Two terramovers will be
in charge of testing the
game to make sure
there are no bugs or
glitches.
Programming
Considering the
components design,
stages, resources,
interface, modelling and
animation
QTR-1
QTR-2
QTR-3
QTR-4
1. Component design
2. Programming
3. Testing
4. Marketing
5. Final validation
6. Launching
PRELIMINARY BUDGET
The table below summarizes the estimated cost for the development of
GOALDIGGER. The total cost estimated is $
Videoage
Launching
GOALDIGGER
launching (live
event)
QTR-5
QTR-6
MARKETING PLAN
MODEL MINES
MINING COMPANY
BENEFITS
SPONSOR
The player will know
and understand the
mining process
Players will have a
better perspective of
how
mining
companies
responsibly mine
ADVERTISING IN SOCIAL MEDIAS AND
GAMING PLATFORMS
Announce the video game on
streaming
platforms
such
as
YouTube, Twitch and Facebook
Gaming
Colaborate and sponsor popular
gaming streamers
Have an official trailer which will
be posted on an official social
media account
Publish in mobile game stores
(the Apple store and Google
play)
PUBLIC OBJECTIVE
Preference of Strategy and Simulation Games
According to Age
STRATEGY
SIMULATION
According to GlobalWebIndex, 74.9% of people
who play video games use their phone as their
main way to play games
75%
50%
On the graph to the left, it shows the percentage
of people who prefer strategy simulation games
25%
0%
on the internet according to their age.
With the information we found, we conclude that
9-15 YO
16-24 YO
35- 44 YO
Source: GlobalWebIndex
45 -54 YO
55-64 YO
the majority of our audience will be 9 to 24 years
old, compared to older ages.
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