NORTH ATLANTIC TREATY ORGANIZATION SCIENCE AND

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NORTH ATLANTIC TREATY ORGANIZATION
SCIENCE AND
TECHNOLOGY
ORGANIZATION
LECTURE SERIES
MSG-115
on "Serious Games and Their Use in NATO"
sur “Jeux sérieux et leur utilisation par l'OTAN”
organized by the
Modelling and Simulation Group
to be held in
Madrid (ESP) on 11-12 Nov 2013
Ankara (TUR) on 14-15 Nov 2013
This Lecture Series is open to citizens from NATO,
Partnership-for-Peace (PfP) Nations and Australia.
Latest Enrolment date
1 week prior LS date
NATO Nations
PfP
Nations
Australia
and
3 weeks prior LS date
Enrol on-line at
http://www.cso.nato.int/Meetings.aspx
All presentations and discussions will be held in
English.
Background
The mission of STO is to conduct and promote co-operative
research and information exchange. STO consists of a three
level organization: the Science and Technology Board (STB),
the Panels and the Technical Teams. The NATO Modelling
and Simulation Group (MSG) is one of the seven
Panels/Group under the STB.
The mission of the NATO Modelling and Simulation (M&S)
Group (NMSG) is to promote co-operation among Alliance
bodies, NATO member nations and partner nations to
maximise the effective utilisation of M&S.
.
Theme
The use of Modelling and Simulation (M&S) is increasing
throughout NATO and the allied nations. As the need to
integrate M&S into the NATO and the nations environment
increases, the demand for new techniques increases.
Current trends in digital game-based learning show an
increase in the development and use of serious games.
Serious games present learning objectives in a game-like
environment and tightly connect learning and training to
computer game playing. Computer games interactively
involve the player in the game world and keep the player's
motivation to continue playing at a high level throughout the
game. This is very desirable for education and makes
serious games attractive for learning.
The potential of computer games to motivate players to
continue playing as well as to reach younger learners makes
them especially attractive for education and training. The
motivation that is generated by computer games is ascribed
to an appropriate balance between stimulation and resolution
that challenges players without overtaxing them.
The purpose of this lecture series is to introduce the
audience to computer games, how games are designed and
the benefits that an organisation can achieve by using
serious games.
Topics To Be Covered:
• Introduction to the Lecture Series
• Introduction to Games and Simulation
• Comparing Intelligent Tutoring Systems, Games, and Simulations
• Practical Game Design
• Pedagogy and Balanced Design Principles
• Gaming and Social Media
• Serious Gaming: Policies for Innovation
• Practical Uses of Computer Games and Case Studies
• Top 10 Serious Games Trends
• Conclusion of the Lecture Series
Thème
La modélisation et la simulation (M&S) sont de plus en plus
utilisées par l'OTAN et les pays alliés. De cette nécessité
croissante d'intégrer la M&S dans l'OTAN et au sein des
nations, découle une augmentation de la demande en
nouvelles techniques. Les tendances actuelles en matière
d'apprentissage numérique par les jeux vidéo montrent une
augmentation du développement et de l'utilisation des
« jeux sérieux ».
Les
« jeux
sérieux »
présentent
des
capacités
d'apprentissage dans un environnement de jeu et lient
étroitement apprentissage et formation au jeu sur
ordinateur. Les jeux sur ordinateur font participer le joueur
de manière interactive au monde du jeu. Ils maintiennent la
motivation du joueur à un haut niveau tout au long du jeu
pour qu'il continue à jouer. Cette technique est très
souhaitable en matière d'éducation et rend les « jeux
sérieux » attractifs pour l'apprentissage.
La capacité des jeux sur ordinateur à inciter les joueurs à
continuer de jouer, ainsi qu'à toucher les jeunes
apprenants, les rend particulièrement attrayants pour
l'éducation et la formation. La motivation générée par les
jeux sur ordinateur est associée à un juste équilibre entre la
stimulation et la recherche de la solution qui pose un défi
aux joueurs sans les surmener.
L'objectif de cette série de conférences est d'initier le public
aux jeux sur ordinateur, d'expliquer comment ils sont
conçus et quels avantages une organisation peut tirer de
l'utilisation des « jeux sérieux ».
Sujets abordés :
• Présentation de la série de conférences
• Introduction aux jeux et à la simulation
• Comparaison des systèmes tutoriels intelligents, des jeux et des
simulations
• Conception pratique des jeux
• Pédagogie et principes de conception équilibrés
• Le jeu et les réseaux sociaux
• Les « jeux sérieux » : Les politiques en matière d'innovation
• Utilisations pratiques des jeux sur ordinateur et études de cas
• Top 10 des tendances de jeux sérieux
• Conclusion de la série de conférences
Lecture Series Director
Mr Stuart ARMSTRONG (GBR)
QinetiQ
[email protected]
Lecturers
LECTURE SERIES PROGRAMME
DAY ONE
08:30
09:00
Mr Pete MORRISON (AUS)
Bohemia Interactive Simulations
[email protected]
09:15
Dr Peter SMITH (USA)
Advanced Distributed Learning Co-Lab
10:30
11:00
09:30
[email protected]
Mr Allan Gillis (CAN)
DRDC Canada
[email protected]
Mr Mark Lewis (GBR)
Defence Academy
12:00
13:00
14:30
[email protected]
15:30
16:00
Local Coordinators
17:00
Madrid, Spain – 11-12 Nov 2013
Mr. Fernando Iñigo
ESP Ministry of Defence
Arturo Soria, 289
28033
Madrid
SPAIN
Tel: +34 91 395 4629/4601
Email: [email protected]
Madrid (ESP) on 11-12 Nov 2013
Ankara (TUR) on 14-15 Nov 2013
Open to citizens from NATO, Partnership-for-Peace (PfP)
Nations and Australia.
Enrolment must be made via internet only at
http://www.cso.nato.int/Meetings.aspx
Nota: if you have enrolled for other RTO-STO activities in
the past, please use the same e-mail address as
previously. If your e-mail address has changed, please
inform the STO-CSO contact before enrolling.
DAY TWO
09:00
10:00
10:30
11:30
12:30
Ankara, Turkey – 14-15 Nov 2013
Prof. Veysi ISLER
Middle East Technical University
Department of Computer Engineering
Dumlupinar Bulvari, 1
06800 Ankara
TURKEY
Tel: +90 312 210 5591
[email protected]
APPLICATION TO ENROL
LECTURE SERIES MSG-115
REGISTRATION
OPENING CEREMONY & STO OVERVIEW
National Authorities
Introduction & Overview
Mr Stuart ARMSTRONG
Why are games important for defence training & education
Mr Stuart ARMSTRONG
Break
Using commercial technologies to deliver defence
simulations (Part 1)
Mr. Mark Lewis
Games for tactical training - history of VBS2
Pete MORRISON
Lunch
Serious Games 101
Dr Peter SMITH
Break
Game Engine Review
Mr Stuart ARMSTRONG
End of Day 1
13:30
15:00
17:00
17:15
Once your enrolment has been validated, you will receive
a General Information Package with the latest
information on travel, accommodation and local
arrangements. Please note that participants are to make
their own travel arrangements and hotel bookings.
Transmedia, Flow and Narrative in Simulations
Dr Peter SMITH
Break
Case Study "VBS2 Around NATO"
Pete MORRISON
Using commercial technologies to deliver defence
simulations (Part 2)
Mr Mark Lewis
Case Study "Non first person shooters - a look at Maritime
domain"
Allan Gillis
Lunch
Round table discussion
All
Concluding Remarks
Mr Stuart ARMSTRONG
END
If you are unable to enrol via the internet, please contact
the local enrolment coordinator: Anne Reboul –
[email protected]
Please respect the following dates for enrolment:
Latest Enrolment Dates
CSO Contact/Enrolment Coordinator
Anne Reboul
Phone : +33 (0)1 55 61 22 67
[email protected]
.
NATO Nations
1 week prior LS date
PfP Nations & Australia
3 weeks prior LS date
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