Subido por Alejandro Hernández

Planeacion de clases por competencias

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DIPLOMADO: PEDAGOGIA BASADA EN COMPETENCIAS
ACTIVIDAD MODULO 3: ORIENTAR PROCESOS FORMATIVOS POR
COMPETENCIAS
1. IDENTIFICACIÓN
(Valor porcentual 15%)
Nombre de la unidad de
aprendizaje
Nombre del módulo o
asignatura
Competencia a trabajar
Through the books and experiences
English
Read, analyze and critic a short story or book showing
his/her opinion and arguments.
Intensidad horaria
Five hours / one week
Estudiantes
Four students
2. SUBTEMAS
(Valor porcentual 5%)
1. Read and comprehend short literature stories or books identifying its
characters, the setting, the plot, the conflict and the resolution.
2. Analyze the most important events of short stories or book to take a review
of that.
3. Write a short review o critic about what understood and explaining his/her
point of view about the story.
3. ACTIVIDAD PARA EL DIAGNÓSTICO DE SABERES
(Valor porcentual 15%)
As a warm up, the student will think about the title of last book that they read. Then,
everybody will play hang out game where the teacher and every student will write
the title of the book as a unknown title to guess. When the title was discovered,
every participant have to explain the book (title, gender, main characters, main
story and what he/she thinks about it).
4. ESTRATEGIAS DE ENSEÑANZA-APRENDIZAJE
(Valor porcentual 50%)
Explicar de forma detallada, este punto corresponde al 50% de la actividad
Estrategia 1:
Actividades del docente
Actividades del estudiante
1. Teacher begins asking if
students know Cthulhu and
describe it.
2. Teacher ask about cosmic terror
gender.
3. Teachers shows HP Lovecraft as
author.
4. Teacher shows the author
through different pop culture
references.
Estrategia 2:
Actividades del docente
1. Teacher shows a The Simpsons
video to show the influence of
HP Lovecraft.
2. Teacher reads a short fragment
of The Calls of Cthulhu story.
3. Teachers passes the story to
student to read.
Estrategia 3:
Actividades del docente
1. Teachers gives to students a
short format about how to
structure a summary.
2. Teacher supports that activity.
5. AMBIENTES DE APRENDIZAJE
(Valor porcentual 5%)
Classroom, audiovisual room.
1. Students try to imagine and draw
Cthulhu based on description.
2. Student talk about gender that we
know to relate with cosmic terror.
3. Student try to identify the author in
the pop culture.
Actividades del estudiante
1. Student analyze the video to
understand the references, context
and main ideas.
2. Student listen carefully the story to
try to identify the main characters,
historical context and main topics.
Actividades del estudiante
1. Student read the format to be able
to order their ideas about what they
read.
2. Based on the format, students
order their force ideas in a simple
summary
3. Student difference among
beginning, middle and ending of a
story.
6. RECURSOS Y MEDIOS DIDÁCTICOS
(Valor porcentual 10%)
Computer, short tale printed, clean
format to delive.
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