VOLUME 3 Published in Sweden, by 21 Solutions AB. Go to our website to read about more exciting projects and deals. W W W. 2 1 - D R AW. C O M Copyright © 2022, 21 Solutions AB. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the copyright owner. All inquiries should be made to the publisher. Designed in the USA by BookWiseDesign.com Printed in China ISBN Hardcover: 978-91-986379-8-4 ISBN eBook: 978-91-986379-9-1 IMAGE CREDITS: p. 3 Doryphoros statue/Shutterstock.com/Dima Moroz, golden ratio/ Shutterstock.com/chuhastock, p. 4 Leonardo da Vinci’s Vitruvian Man/Shutterstock.com/ Jakub Krechowicz, pp. 11–15 photos of life drawing models/Ranum.com/Marcus Ranum, pp. 50–51 life drawing model/Jennifer Günthel/JookPubStock, p. 99 portrait of woman/ Elijah O’donnell/Pexels.com, p. 125 woman walking/Pexels.com/Rodolfo Quiros, boy running/Pixabay.com/KeithJJ. CONTENTS 1 2 F U N D A M E N TA L S O F F I G U R E D R A W I N G D I G I TA L D R A W I N G I N P H O T O S H O P FOR BEGINNERS ERIK A WISEMAN 3 4 5 6 7 8 1 MARIA LIA MAL ANDRINO D I G I TA L I L L U S T R AT I O N F O R B E G I N N E R S 17 41 L AIA LÓPEZ A N AT O M Y F O R C O M I C A R T I S T S 69 RENÉ CÓRDOVA PAINTING POR TR AIT S IN GOUACHE 8 5 JORDAN RHODES C R E AT I N G E X P R E S S I V E C H A R A C T E R S 107 KENNETH ANDERSON DR AWING L ANDSCAPES 147 PHILIP SUE MEET THE ARTISTS 173 INTRODUCTION T hank you for purchasing 21 Draw’s Illustrator’s Guidebook, volume 3! This adds another volume to our hugely popular Illustrator’s Guidebook series. As with Volume 2, the chapters in this volume were created along with a set of video courses. You will have the option to check out the videos too. You’ll gain insight into the working techniques of some of the most popular illustrators and animators working in the industry today. They will show you their unique methods for creating awesome images and how to go about achieving your own artistic goals, no matter if you are a budding artist or a seasoned pro! We have worked diligently to condense the artists’ long years of training and professional experiences into this new volume. In the Illustrator’s Guidebook, volume 3, you’ll get to compare the artistry and insights of seven top industry artists from companies like Disney, Marvel, Columbia Records, Scholastic, and more. You’ll also learn how they approach concepts like digital drawing, character development, painting in gouache, and loads more. HOW TO USE THIS BOOK F eel free to read the book from start to finish in its entirety or just randomly browse its pages to check out some amazing artwork. Alternatively, you can look up the specific artistic areas you are interested in exploring in the contents section. If you’re interested in learning more about a particular artist, you can skip directly to his/her pages or biography. A corresponding video course was created along with each book chapter. At the end of each chapter, you will see that there is a QR Code. To check out the corresponding video course, open the camera on your phone and scan the QR Code. This code will take you to our website where you can watch the art course. Please note that you will have to subscribe to watch the course. If you already have an active subscription, then you can watch all the courses without extra cost. It’s important to note that there was a sincere effort to keep the artists’ own words and actions as close as possible to what they submitted. This is important as it allows you to get an understanding of the exact process each artist goes through when completing an image from start to finish. Some artists use roughs, proportion lines, and other guides when drawing, and others start with clean lines and adjust as they go. In most cases, the artists followed the briefs exactly, but in some instances, they provided additions or minimizations that were even better than the original briefs. When this occurred, the artist’s version was chosen over the original brief. We hope that you enjoy the chapters and videos in this volume, and that they will help you to reach your artistic goals along the way. So read on and have fun! 1 FUNDAMENTALS OF FIGURE DRAWING M A R I A L I A M A L A NDR INO F UND A MEN TA L S OF FIGUR E DR AW ING WITH MARIA LIA MALANDRINO W hether you’re entering the world of drawing and illustration for the first time or want to brush up on the basics, this chapter is for you! I cover fundamental concepts including anatomy and figure drawing, followed by lessons to apply the techniques. I’ve included examples of my work created by using Photoshop CC running on a Cintiq 22, but you can use any graphic tablet and drawing software or a pen and paper. All of the concepts apply to both traditional and digital mediums. When I first decided to pursue work as an artist, my craftsmanship was not very good. At that time, I was only able to practice one or two hours a day. In 2017, I took a leap of faith—I quit my job and joined a MerMay challenge. During the first month, I saw an incredible level of improvement. My skills were still rough, but the challenge provided me the encouragement I needed to practice daily. I continued drawing eight hours a day (sometimes more). This was a turning point, helping me to achieve the skills I needed to draw and illustrate professionally. If you want to improve your artistic skill for a hobby or career, what matters most is simply putting in the time. Practice, the ability to honestly critique your work, and with a pinch of luck, you will be on a path to success. 2 21D R AW Joining an art challenge like MerMay will encourage you to practice daily. LESSON 1: BASIC ANATOMY ANATOMY—how should we approach such a vast subject? Let’s start with how the human form was represented in classical art. In ancient Greece, artists and sculptors were fascinated by the idea of finding the most beautiful proportions for the human body, so they developed a canon and applied it to the most famous art of the classical era. A canon is a set of proportions, the relationships or ratios, between the height, width, and depth of an object. Canons of beauty relate to a specific culture and time period, and they are constantly evolving like artistic taste, so no canon is better than another. Proportions are mathematical patterns that occur both in nature and in human-made artifacts—like the golden ratio which was important to the Ancient Greeks. The golden ratio, also known as the Fibonacci sequence, occurs when the sum of numbers (a + b) divided by the larger number is equal to the larger number divided by the smaller number (a/b). Why is this important? Because this pattern appears in many natural elements, like flower petals, beehives, and even the shape of shells. It is an aesthetic ratio that the human eye finds pleasant and is therefore useful when deciding the ratio for objects you are depicting, or when planning the composition of scenes. 1 2 3 4 5 When drawing a human, the first ratio considered is the ratio of the head to the rest of the body. If we add up the ratio of heads in the height of this statue, it is about 7½. It may look like 7 at a first glance, but when you consider the slant of the body and bend of the knee, 7½ is more accurate. 6 7 1/2 a+b = a a b GOLDEN RATIO: Pattern found in nature that is attractive to humans and useful for planning the design of objects and compositions. DORYPHOROS: Looking at this classic statue, we can see the Greek canon of beauty was an athlete: tall, muscular, imposing. If you add up the ratio of heads in the height of this statue, it is about 7 ½. F U N DA M E N TA L S O F F I G U R E D R AW I N G 3 LEONARDO DA VINCI also studied proportions of the human body and concluded the length of the outstretched arms and legs of a man should fit in a square and circle, developing the Vitruvian Man. Looking at the Vitruvian Man drawing, you will see that the head fits in the body almost exactly eight times. So it’s no wonder that contemporary proportions also place the head seven and a half to eight times in the height of the body. Seven and a half heads create a typical human figure, while eight heads has longer legs giving the character a more heroic look. You can change proportions according to the style you want for your characters. Let’s review examples from popular cartoons and comics: • Mickey Mouse obviously does not reflect the one head in eight ratio, but that doesn’t stop him from being one of the most popular designs of all time. VITRUVIAN MAN: This Renaissance sketch by Leonardo da Vinci, c. 1490, was a study in proportions of the human body and has become an iconic symbol of western civilization. The geometric shapes are also significant, with the circle representing the cosmic and divine while the square, the earth and secular world. • Marvel’s Captain America is a more realistic-looking character and fits perfectly in the one to eight “heroic” ratio. • Will Vandom from Alessandro Barbucci’s comic W.I.T.C.H. is one of my favorite character designs and stands at five and a half heads. Proportions serve a purpose, however, if you are creating characters with different proportions that makes them more appealing, go for it! Understanding the basics is useful so you can then build on them and make your own rules. Next, I’ll show you how to use these standard proportions to draw the human figure. 4 21D R AW THE BODY GRID METHOD Let’s review this method—we will start by using a female character of average build (see next page). A male’s face is slightly larger, but the seven and a half heads tall proportion and key points are the same. The main difference is the elbows align more squarely with the navel, since men on average have longer arms and the hips and pubic bone are lower. Men and women tend to have inverted body proportions—most women have narrower shoulders and waist with wider hips, while men are broader at the shoulders then taper down in a carrot-like shape. BODY GRID METHOD These are generalizations and people don’t fit perfectly to these proportions. After you understand the basics, you can add diversity by playing with these ratios to draw people with longer torsos or thighs, shorter calves, or bigger heads. It is entirely up to you. • Two heads down is the line of the nipples/chest, then slightly lower is where to place the rib cage. • The elbows line up just above the navel (belly button). 1. Head/chin 2. Nipples/chest Rib cage Elbows 3. Navel Wrists 4. Pubic bone • Three heads down is the navel, or belly button. • The wrists line up with the upper leg bone, where the thigh joins at the hip. 5. Above knees Knee joints • Four heads down is the pubic bone—approximately the halfway point on the body. 6. Calves • The joint of the knees is in between 5 and 6 heads down. 7. Ankles • The calves are around 6 heads. • The ankles sit at 7 heads. Feet • Below the ankles, at roughly EXERCISE 1: Draw at least four figures following 7 1/2 heads is where to place the feet. the grid method. I suggest using four grids per sheet, two for average-size characters and two for larger, heroic figures. You can use multiple sheets at the same grid size or create your own to experiment with different body proportions. • The width of a standard female body is about 2 to 2 1/2 heads across at the shoulders. F U N DA M E N TA L S O F F I G U R E D R AW I N G 5 • It is vital to understand anatomy and perspective to develop your own style. Stylization is based on reality but needs a solid foundation to look believable. • Drawing is about seeing—you need both curious observation and memory from sketching to discover the little details that will make your work stand out. • Drawing is also about balance. We learned how the balance between directional forces and rhythmic energies can make a simple gesture drawing amazing. Balance between straight and curved lines within a character make the design more appealing. A balance between use of references and your imagination will make your work relatable but also engaging. • Finally, I cannot stress enough that drawing is about fun! If drawing becomes a chore, it will show in your final artwork. If creating art ever feels difficult, try to remember the motivation you had when you first started. Goodbye for now and keep drawing! LEARN MORE ONLINE: 21-DRAW.COM Learn and be inspired from MARIA LIA MALANDRINO and other amazing artists in our online art courses. VISIT WWW.21-DRAW.COM TO LEARN MORE! 16 21D R AW 2 DIGITAL DRAWING IN PHOTOSHOP for Beginners ER IK A W I S EM A N DIGI TA L DR AW ING IN P HO T O S HOP F OR BE GINNER S WITH ERIKA WISEMAN P hotoshop can do so many things! It’s built to be a multipurpose software, not just for creating art like other well-known programs. Because of this, its wide array of options and tools can be a little overwhelming. (Not to mention effects can be accomplished in different ways.) My goal is to show you how I use Photoshop to create illustrations, while weeding out areas that can be confusing to beginners. For this course, you’ll need Photoshop, a graphics tablet (with or without a display), and a computer. I’ll begin by going over the equipment I use but remember these exact tools are not required. I use Photoshop CC (updated to the latest version), a Wacom Cintiq Pro 22 display tablet, and a 2014 iMac. LESSON 1: GETTING STARTED If you’re new to the world of digital art, please know you don’t need a big, fancy tablet! I started with a Wacom Bamboo Fun tablet without a display and a drawing area of only 8.5 x 5 inches. Since it didn’t have a display, it helped me develop hand-eye coordination. I used that little guy for eight years! Next, I upgraded to a Wacom Intuos Pro (medium) which is basically a bigger version of my first tablet. It functioned the same, but the larger drawing surface made it more comfortable. I used that tablet for five years and only recently upgraded to a Cintiq. I share this with you, because the type of tablet doesn’t really matter as much—it’s all about comfort and personal preference. I prefer Wacom tablets, but I’ve reviewed other reputable brands such as Huion and XP Pen. 18 21D R AW TABLET SETTINGS Menus can look a little different depending on the tablet. My settings are found under System Preferences > Wacom Tablet (Mac). From there I can customize settings for buttons, pen, calibration, etc. You may not have the same buttons, but I’ll walk you through my settings just in case you want to try a similar setup on your device. BUTTONS: I use my keyboard for shortcuts (details on how later in the chapter), but a remote came with my tablet. So far I’ve programmed only 4 of the 12 buttons on my remote: Undo, Redo, the ( ) accent grave ` key (changes Brush to Eraser), and the Option key (turns Brush into Eyedropper). The remote has a touch ring I use to make brush sizes larger or smaller (the same can be done using bracket keys on a keyboard). A simple setup, but effective so I can focus on my painting. STYLUS PEN: The main area to focus on are the pressure settings which adjust how a pen feels to draw with. My pen tip pressure is set one step to the firmer side (image above). I customized the pressure curve as well (image right). On my pen I have two buttons: the top, Display Toggle, moves the cursor from my tablet screen to the computer screen and back. This way I don’t have to use the mouse if I want to click on something using my computer screen. The lower button is very important and I highly recommend using if your pen has one. Mine is set to Pan/Scroll. Clicking and holding this button allows me to easily navigate my canvas while I’m zoomed in rather than having to select the Hand tool. D I G I TA L D R AW I N G I N P H OTO S H O P 19 OPENING PHOTOSHOP AND CREATING A NEW FILE Open Photoshop and you will see a home screen where you can create a New File or Open a saved file (see below). Let’s start by clicking New File at the top left. This opens a dialog box for creating a new document, and there you can choose dimensions. I use inches because I can visualize the size more easily than pixels. As a rule, I don’t choose less than eight inches on the smallest side. For example, if I want to create a 5 x7 inch print of my drawing, I double the dimensions to 10 x14 inches for drawing then scale down after I’m finished. This helps maintain good image quality. Take a look at Resolution otherwise known as DPI. DPI stands for dots (or pixels) per inch. If you use a lower DPI, your image will become pixelated if it needs to be enlarged. I always create my canvas at 300 DPI using the dimensions I want to reproduce it at. This ensures great image quality both on screen and in print. Once you’ve decided on your dimensions and resolution, click Create at the bottom right. SETTING UP YOUR WORKSPACE Another great thing about Photoshop is the workspace is so customizable! You can place menus you use most at the front, then hide menus that clutter up your space. Preset workspaces are located under Window > Workspace, where you can choose presets such as painting or photography. You can also save a custom workspace. To customize your workspace, look at the options in the Window drop-down menu. If an option has a checkmark next to it, it’s currently displayed in your workspace. After you’ve checked the options you want activated, move back to the main workspace screen. You can move the elements of your workspace around. Each labeled panel (or tab window) can be dragged and placed within your workspace or it can be its own pop-out window. You can even make tabs fit multiple windows in one space, expand/ collapse some panels, or resize panels. At the top of the following page is a screen grab showing a custom workspace I saved to my presets. If I accidentally change the Screen grabs showing how to create a new file in Photoshop. 20 21D R AW PHOTOSHOP WORKSPACE Toolbar (Changes for each tool) Move Marquee Lasso Crop Eyedropper Brush Eraser Type Hand Color Selection Panel Paint Bucket Brushes Panel Shape Zoom Foreground/ Background Color Layers Panel Above is my personal workspace setup; you can customize your own using Window in the top menu bar. setup, I can snap it back into place by using Reset in the Workspace menu. The main windows I have on display are the top Toolbar (these options change with each tool selection), History that displays my action history, Tool Icons (left sidebar), Canvas, Tool Icons (right sidebar), panel tabs with extra features I use from time to time like styles and adjustments, Color selector, Swatches (saved colors), Navigator, Brushes, and Layers. There are other windows in my workspace that are there by default and that I haven’t bothered to change, but they don’t get in the way. Don’t worry too much early on about setting up the perfect workspace. As you work with Photoshop, you may find things that are essential to your personal workflow that you want to add or move around. EXERCISE 1: 1. Create a new file. 2. Customize your workspace by moving and adding windows. 3. Try replicating my workspace, using the example above as a guide. D I G I TA L D R AW I N G I N P H OTO S H O P 21 3 DIGITAL ILLUSTRATION for Beginners L A I A L ÓP E Z DIGI TA L IL L U S T R AT ION F OR BE GINNER S WITH LAIA LÓPEZ W hen you learn to draw, one of the most important lessons is the more you practice the better you will become. While drawing, your brain and hand become accustomed to the process and memorize the motions. At a certain point, drawing starts to feel natural. Beginning artists sometimes think using visual references is somehow cheating or not creative enough. I encourage students to use visual references, especially to improve their skills. For this lesson, I used photos of my eyes to help explain my approach for drawing stylized eyes and how to make them turn out the way you want. Using yourself, friends, or family as models is a great way to start a visual image library. HOW TO DRAW STYLIZED EYES I start by drawing quick guidelines on the face to indicate where the eyes will be placed and a vertical line to mark center. These guides help me to better understand spacing for features and avoid drawing eyes too close or too far apart. Next I draw a simplified shape for the iris. This basic shape becomes the base for the rest of the eye. Starting from a simplified shape also makes it easier to understand perspective and the direction the eyes are looking. I find line weight to be extremely important, especially when the style you are using relies heavily on line art (such as comics). I encourage you to use visual references, especially when you are learning and looking to improve your skills. 42 21D R AW The examples at right illustrate how I typically draw thicker lines in for upper eyelashes and at the outer edges of the waterline. For the inner edges of the of the eye, I use thinner lines and sometimes break the lines apart to achieve a more natural and relaxed look. TIPS FOR CREATING EYE EXPRESSIONS: • Natural or neutral—most of the time our eyelids slightly cover the top of the eye, so the full circle of the iris is not visible. • Dramatic emotions—you want to draw in the entire iris and pupil to emphasize strong emotions. • Surprise, shock, or fear—our eyes typically open wider when showing these emotions. To create a more intense or cartoonlike effect, you can draw the iris smaller. • Eyes looking directly forward— draw one eye, then duplicate and flip it horizontally. Now you have both eyes! To make the eyes look more realistic, you want to make slight adjustments so they are not exact copies. PRO TIP: Remember to occasionally flip your canvas around to check that your drawing looks balanced. This helps to prevent mistakes and keep your lines looking even. Note how in the last two examples above, the basic eye shape is the same even though the direction the eyes are looking is very different. The eyes look to the side and then more to the front in the last image. D I G I TA L I L L U S T R AT I O N F O R B EG I N N E R S 43 DIFFERENT EYE SHAPES A character’s eye shape can tell you a lot about their personality. Someone with round eyes likely has a kind, cheerful, and bubbly personality. While a character with an elongated eye shape, or one that is geometrical or triangular can appear more serious or intimidating. Of course these are stereotypes— character design is diverse and traits vary and change depending on our perception of people. The visual library we carry in our mind is based on real-life experiences that influence us too. Even though they are stereotypical, these kinds of visual traits are commonly used and recognized. We can use them to guide us when we build characters and want to reflect different personalities. Above are examples of eye expressions from my illustrated novel series Strawberry Moon and Blue Moon. These images are of Xiao (elongated eye shape) and Venti (rounded eye shape) fan art for the game Genshin Impact. 44 21D R AW EYE STYLIZATION BASED ON AGE CHILD TEEN/YOUTH ADULT Large, innocent, and rounded, works well for chibi style Mix between a child and adult, some expression lines, eye shapes vary with character Hard-edged shapes, expression lines, longer and more defined features (nose and eyebrows) • Innocent, curious, and • Eyes wide open, eyebrows lifted • Eyebrows furrowed, menacing • Tired, bored, lazy, and sleepy • Relaxed and open-looking, soft • Relaxed eyebrows and eyelids, surprised (eyelids wide open) (eyelids half closed) up (slightly surprised) expression (calm and collected) look (strong expression) eyes are focused, eyelids are more visible (serious expression) CREATING FACIAL EXPRESSIONS Over the next few pages, I show you my approach for drawing different facial expressions. To do this, I chose three of my original characters that have different personalities. This way I can demonstrate the various ways the same emotion is expressed depending on the personality type. • We have DIANA, who’s cheerful, kind, and easygoing. • And MAKO, who is loud, charismatic, and wild. • And EDLYN, who’s rather serious, calm, Choosing characters I’m familiar with makes it easier to create a wide range of expressions, because I understand how these characters react and express themselves. PRO TIP: Create an emoji of the expression you want to draw. This forces you to exaggerate the expression and focus on the main elements, like eye shape, eyebrows, and mouth. and reserved. D I G I TA L I L L U S T R AT I O N F O R B EG I N N E R S 45 FINAL TOUCHES All that’s left now is to clean up my color layers. Because I already created my color palette and the line work is in place, it’s a pretty easy and straightforward process from here. To keep my file organized, I named each layer and group them together in different file folders: background coloring, character coloring, and line art layers. Shading, lighting, and other details like layer effects are located in the same folder and above the layers they affect. My coloring style is pretty simple—I use the basic G brush that comes default with Clip Studio. My brush choice for blending colors depends on whether I Final line art after cleanup, ready for final touches. want texture or not. I often switch between a default watercolor brush and a free brush called For the snow falling effects, I used the Creamy SU. I used this brush to shade the droplet brush that comes default in Clip characters in this illustration—it has a soft Studio. Using the brush, I make a few texture. strokes on a new layer, then enlarge them FINAL ILLUSTRATION In my final illustration, you can see I switched off the line art layer for the background mountains and blurred the coloring layer a little bit. This effect helps redirect the focus to the characters at the front and adds depth to the landscape. 66 21D R AW so the strokes are much bigger and a little blurry. I then add a little motion blur so the snowflakes look like they are actually falling (see finished illustration on the next page). We’ve now covered all the steps I follow to create full color illustrations. I hope these tips and examples help you improve and become more confident when you draw! LEARN MORE ONLINE: 21-DRAW.COM Learn and be inspired from LAIA LÓPEZ and other amazing artists in our online art courses. VISIT WWW.21-DRAW.COM TO LEARN MORE! D I G I TA L I L L U S T R AT I O N F O R B EG I N N E R S 67 4 ANATOMY FOR COMIC ARTISTS R ENÉ C ÓR DO VA A N AT OM Y F OR C OMIC A R T I S T S WITH RENÉ CÓRDOVA I n this chapter, I show you how to use the principles of anatomy to draw stylized characters for use in comics, video games, and illustrations. The lessons are designed for artists of all levels interested in creating a wide variety of character styles. Also included are my tips, examples, and exercises to help you practice these techniques— this is a lot of fun so let’s get started! TAKING REFERENCE PHOTOS It is easy to find reference images online and they can be helpful. However, if you have a specific body pose in mind there is nothing better than asking someone to model for you. Posing a live model allows you to capture just the right angle, emotion, and energy in your reference image. You can ask friends and family to model, or they can take photos of you in the poses you want to draw. I like to have photo shoots outdoors in open spaces, such as a park setting that has good lighting. This helps me to clearly see the models and allows enough room to move around. I ask models to try different poses by moving slowly and holding each pose for a few seconds. This gives me time to consider each pose and take random photos that will be useful for anatomy and sketching studies. When I see an engaging pose, I ask the model to hold it for a little longer so I can take photos of the same position from different angles. This is helpful back in the studio as it allows me to draw from different viewpoints and apply perspective. I am looking for dynamic poses that have a lot of energy and movement because these will create more interesting character designs. Now that we’ve covered how to capture high quality reference photos, I’ll show you how I use them to draw stylized characters. 70 21D R AW Taking your own reference photos can help you draw poses and human anatomy correctly. LESSON 1: DRAWING FROM REFERENCES I work with a XP-Pen Tablet and Photoshop, but these lessons can apply to traditional mediums. I start by sketching in color instead of black, typically red or purple. The color allows my sketch to become a guide at the clean lines step when I draw in black. Referring to my reference often, I sketch in basic lines and shapes, building, erasing, and refining as I draw. Choosing a second color (red in example below), I add guidelines—center lines in the torso and legs as well as block shapes to help with perspective. The red arrows are areas where I check body position to be sure it aligns correctly compared to the reference photo. After my sketch is working well, I reduce layer opacity and create a new layer above the sketch to draw clean lines in black. You can see the lighter sketch layer underneath in the example below. The sketch guides me while creating the clean lines. PRO TIP: I prefer to sketch using red, green, or another color that is not black so I can easily tell my sketch lines from the black or inked lines. Remember to use different layers for sketching and a new layer above the sketch to make your clean dark pencil or ink lines. FACE IN PROFILE, CENTER LINE AT SIDE REFERENCE PHOTO SKETCH CLEAN LINES A N ATO M Y F O R C O M I C A R T I S T S 71 REFERENCE PHOTO SKETCH PRACTICING PERSPECTIVE Another reason to take your own reference photos is so you can choose poses to practice specific or difficult skills. The reference above has a strong upward angle which helps me work on foreshortening. I start by drawing lightly in color, using basic geometric shapes. Then I refine the body structure, erasing lines that are not working and darkening those I want to keep. I add a center line in red to guide me as I check and revise the sketch. To better visualize the perspective, I draw a small rectangle next to the torso. Comparing my work to the reference photo often makes a big difference in the believability and quality of the final character design. The model’s arm and hand position in this pose are helpful for practicing perspective. Look at the way the hand wraps around the 72 21D R AW CLEAN LINES volume of his waist and hip. I want to draw the fingers wrapping in this area correctly, so I revise my sketch several times until the fingers are positioned properly. I compare my sketch to the reference photo often to be sure the perspective and anatomy are working. This is essential to the believability and function for even a very stylized character design. PRO TIP: You don’t need to follow a reference image exactly. As the designer, you can adjust artwork for style and use. If my character is intended for a comic, I leave the line work lighter which is helpful during colorizing. I also emphasize certain lines like the muscles, because I know this is important to comic style. LESSON 2: DRAWING HEADS 1. Similar to the body, I sketch heads using basic shapes in a light color. Building up the structure, I rework lines as I draw. I also mark a center line in green to help with perspective. For a masculine head, I use angular lines and shapes. 2. Once I’m happy with the sketch, I lower layer opacity and make a layer above the sketch. In this new layer, I draw clean lines in black. I don’t follow the sketch exactly as it is only a guide so I MALE can perfect lines while drawing in black. I make some lines in the foreground darker and thicker and add details, including a hairline and eyebrows. 3. On another new layer, I paint shadows and shading, which give volume and depth to the facial shapes. 4 . In a separate layer above the rest and using a different color (green), I try out hairstyles to add personality. 1 LIGHT COLOR SKETCH MARK CENTER LINE SHADING TO ADD VOLUME 2 ANGULAR LINES AND SHAPES SKETCH HAIRLINE LOWER OPACITY ON SKETCH LAYER 3 4 NEW COLOR FOR HAIRSTYLE MORE LINES AND DETAILS USE A TEST LAYER FOR HAIR A N ATO M Y F O R C O M I C A R T I S T S 73 7 DRAWING LANDSCAPES P HIL IP S UE DR AW ING L A ND S C A P E S WITH PHILIP SUE I ’m an illustrator and designer from New Zealand, and I’ve been creating art professionally for more than seven years. My work for clients includes cover art for music albums and books, concept design, and visual development, all providing me with a wide range of experience. Most of my designs are landscapes and focus on creating environments. Luckily, this is also what I’m most passionate about. I feel more connected and best able to express myself through landscape design. You could say creating in this way allows me to stay true to myself and follow my heart. I believe to maximize creativity, 148 21D R AW it’s important to stay true to yourself, create what you love, while at the same time giving yourself room to explore. In this chapter, I’ll show you how to illustrate your own environment-based scenes. I’ve heard a lot of people say they feel intimidated by drawing landscapes. I’m here to help break it down for you and teach you how easy drawing landscapes can be. We will start with simple steps, then build in complexity as you become more comfortable with the process. In this way, you can branch out as you become more courageous and develop your skills one step at a time. D R AW I N G L A N D S C A P E S 149 IN THIS CHAPTER, YOU WILL LEARN: MATERIALS • How to begin by creating a few rough While creating this chapter, I used the latest version of Adobe Photoshop and a Wacom Cintiq display tablet with both custom and default Photoshop brushes. Please don’t worry about the software and equipment you use. What I’m teaching doesn’t rely on them. composition sketches in greyscale. This will help you develop an understanding of shape and composition without worrying too much about detail. • Next, I show how to quickly apply color using your greyscale sketches. • After your basic colors are blocked in, I demonstrate how to create various lighting scenarios to add visual interest to your basic landscapes. • Then we will add atmosphere—a simple but effective element to push your landscapes to the next level. • Once your main shapes and colors are complete, we will review ideas for populating scenes with smaller elements such as grass, rocks, animals, etc. • Finally, after all the hard work is done, it’s time to clean up, define, and add details to finalize your artwork. 150 21D R AW To draw I mainly use the Brush and Eraser tools in layers along with Clipping Masks. These days most types of drawing software have similar tools and functions. I used a non-display drawing tablet for many years before transitioning to a display tablet. So any tablet you have on hand will work. I am also sharing with you my custom Photoshop brush pack (see graphic below). Be sure to download the brushes file from the online version of this lesson (use the QR code at the end of this chapter). The main brush I use for this tutorial is also the first brush in my set (#80), named: Hard Chalk. LESSON 1: GREYSCALE COMPOSITION SKETCHES Let’s start by setting up our canvas at a good size for sketching. We want these initial sketches to be simple and quick, so we don’t want the document size too large. This will help prevent long file loading times that could slow us down. For sketching, I typically have the widest side of my document around 2000 to 3000 pixels maximum. Why is it so important to start by drawing composition sketches in greyscale only? Since you’re likely new to drawing environmental landscapes, I want to show how essential shapes are to your composition and how to make them work well together. Color can be a distraction at this stage, so for now we will focus on just the core shapes in our designs. We won’t even touch color until we have the core shapes well established. Looking at the greyscale values chart at the right, we can see different greys in a range from light to dark. This is essentially how we will structure our environmental scene. The foreground will be drawn using darker values (at the bottom of the chart) while the background uses lighter values (at the top of the chart). GREYSCALE VALUES CHART I will refer back to this value-based rule often—it is key knowledge I still apply daily in my work. Basically the closer an object is to us, the darker it is and the more detail it will have, while the farther away the lighter an object will be. Distant objects also look more washed out and have fewer details. The more you practice this rule in your landscape drawings, the easier it will become until it is simply second nature. CLIPPING MASKS AND PIXEL/ALPHA LOCKS Next, I want to share with you a couple of the most important tools I use during painting: the Clipping Mask and Pixel Lock in Photoshop (Alpha Lock in Procreate). These are very powerful tools to keep layers organized and give you the option to rework and edit artwork. What’s even more powerful is when they are clipped or locked, they give us the ability to paint inside blocked shapes. At right are screen grabs showing a layer with a clipping mask applied. CLIPPING MASK D R AW I N G L A N D S C A P E S 151 CLIPPING MASK Start by creating a solid shape in a layer, then open a new layer above it, right-click and select Clipping Mask. Now when you paint in this new clipped layer, everything you draw will be inside the clipped shape. It’s magic and will help you keep elements and objects tidy as you draw! PIXEL OR ALPHA LOCK This essentially gives you a similar outcome as using a clipping mask, but it’s not as secure. Once you lock the shape layer you can paint within the shape, but if you come back later to edit the shape, you will be working over your earlier drawing because everything is in the same layer. The only time I use pixel lock is when I’m certain I won’t need to come back to make any edits. Now that I’ve shown you how to use these powerful tools, feel free to explore and experiment with them. While you’re creating elements, try to keep them in separate layers to maximize the effectiveness of clipping masks later on in the editing process. THUMBNAIL SKETCHES Now back to the drawing board! This first step in our lesson is intended to help inspire you to experiment with shapes and composition, so you can develop an understanding of how to use value in landscapes. At the same time, this step is the most crucial since you will build on these early sketches in future lessons. 152 21D R AW PIXEL/ALPHA LOCK PhilipSueArt.net PHILIP SUE Instagram.com/philipsue_art ILLUSTRATOR ENVIRONMENT DESIGNER Patreon.com/philipsueart P hilip Sue is a designer by day, and a freelance digital artist and content creator by night. Even on weekends, he prefers to stay home and get creative on personal projects. Philip didn’t take his art studies seriously until he decided to merge art with geology—one of his main interests. Then he realized there was an opportunity to turn his interest into a career. Philip’s other activities connect closely with his art—traveling, culture, and history. These inspire and fuel his creativity daily. A majority of Philip’s artwork is conceptualized and finalized digitally. MEET THE ARTISTS 179 ERIK A WISEMAN DIGITAL ARTIST ILLUSTRATOR ErikatheGoober.com Instagram.com/erikathegoober YouTube.com/c/erikathegoober Behance.net/erikathegoober E rika Wiseman (aka erikathegoober) is a freelance illustrator and character designer living in the United States. She loves drawing cute, colorful things and experimenting with new drawing techniques. Erika began teaching herself to draw digitally in 2008. Since then, she has been working with a graphics tablet and Photoshop as well as Procreate to create her digital illustrations. In 2017, she graduated from the University of Louisville with a bachelor in fine arts (with a concentration in drawing). Erika made a name for herself on Instagram, which is the best place to find her art! One of her goals is to help and inspire others along their creative journey to become the best artists they can be. 180 21D R AW
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