-( T111 Ogl 1l JP( 1Ill (1 ( 1 (1 D l & rn A m onthly manualdevoted to teaching how to I earn to draw the ROBOTEC HTM anim ated cartoon characters and fi ghting craft in an pntellkgent and easy to understand way. Each issue willcoverone or more characters ordevi ces from each ofthe three majorstorylines that make up the ROBOTECHTM saga, Each storyline willbe featured in rotation. lssues 1 through 4 willIocus on !l Y M ACROSS charactars,issaes 5 lhrougb 9 willcover 1he SO UTHERN CRO SS characters,and i ssues 1Q through 12 w ill coverthe N EW G EN ERATIO N characters. Issues 13 through 24 will repeat the rotation exam i ning new materialfrom each storyline. W RIU EN AND COM PILED BY DAVID CODY W EISS ARTWORK BY HARMONY GOLD U.S.A., 1NC RIC K HUNTER S D F-I Rank:LIEUTENANT AGE' .I9 SUPER DIM ENSION FORTRESS-I A centralcharacter in the openi ng story of the RO BOTECHTM saga, Rick is introduced as a hot-shot am ateurpilot and close friend of Lieutenanl Roy Fokker who comes to witness the historic launch of the SDF-I. 1he salvaged alien Battle Fortress. Caught up in the sudden inlerplanetary war with the Zentraedl he distinguishes him sel f as a courageous pilotand dogged fighter, overcoming his initial reluctance to em ploy violence, even Jn defense of his world. A mysteri ous alien spaceship tha!crash Ianded on Earth on Macross lstand in the South Pacific, i t presents the Earth w i th its only defense againsta sudden interptanetary invasion by the warfike afien Zentraedi. The Earth defenders have sal vaged and relaunched the vesseibut know Iittle of its lrue capabili ties and most efficient handiing. The shi p proves to be a battle forlress capable of incredi ble transformations of shape and weaponry. Unknown to the defenders,the shi p has Throughou!aIIof this he is also torn hidden within il a protoculture factory, between two young women. The first is the m ysterious source of the energy tl nat Lynn M inm ei,a Chinese gi rlhe befriends powers Robotechnology and the prize thatthe Zentraedi have crossed space to in the early stages ofthe war,and his m ilitary superior, Lieutenant Lisa Hayes. possess. Ri ck's conflicts between his personal feelings and hi s duty to those he has vowed to defend forge him into a strong young warrior. ln activating a spaee-fold drive 1he fortress accidenlally transports aII of Macross Isl and out into deep space with i1. The struggl e to master the ali en technology in order to defend Earth while preserving the li ves and socialstructure of the civilians unintentionally transported forms the backbone ofthis epic tale. v.E.ossëcrx,.sow vo oa' A- aosore'cs susvALut.cesruary 198z.publpsheu rnootsly by BuacKrsonx: poeulssLxo Ixc 7as BlacqthorneAvenue EICaJon.Cahfornla92020 U SA Telephone(519/463.9603 SleFenJ SchaaesanUAonE Sera Publlsler: PautFa//:rlay. ProductlonCoordInatorDavldJohnson ProductlonAsslstan'AonEFFeraCircolatlonManagerC/JffMecGtlllvray Marketlng'Premotkonslohn stepttenson staffEcjptor THE ()883c)/.4f.ttovbtFO flq. 4vv/:?080TECH MANUALe 19B5byHarmonyGold A1Irlghtsreserved No partofthis pubrlcatkonmaybereprocjtlceclbyanymeanswdthoutthewrlltenpermlsslonofthepubllsherandcopyrlghtholcierls)Noslmilarùtybetweenanycdf thepersons names.charactersand.'t)çInstlturtlorlswltrianyIlvlngcirdeadpersoqs names charactersancl.'orlnslltutlon:IsIntendedandany sdmllarltywhlchexlstsIspurelycolncldentalCoverctllorbyDenrtlsFraric/s$ PaolTap/ert/av PrdnledIntheU S A F;1 (l)11q()pI(l ' ;027 F02 :2;'ûlF O O 0 % O = yû = z , , Q v . p. % / r'-X x . xP . C. ) c tg' E) N X..J Az f N 1, - w 11 W elcome to the firstissue ofTHE O FFICIAL HOW TO DRAW RO BOTEC HTM series,a m onthly book designed to teach fans ofthe enorm ously popularRO BO TECHTM anim ated lel evision series how to draw all lheir favorite charact/rs and mgcha. Each m onth w e willdem onslrate how to draw one ortwQ characters from the show i n the firsthalfofthe book,and highlighthow to draw som e ofthe fantastic transform ing fi ghting crafl or M echa,in the second half. = U li es oands meowthhi ecrhho wfer -todra oand oks onn tk he st of onl yw ab bl slep-by-step *copy-m e* approach, we will dem onstrate how to actually construct a draw ing the way professionalartists do. By show ing the rulps and lhe thinklng lha!go inlo each drawing,we hope thatyou will Iearn more thanjusthow to copy a face or a pose thatis already in frontof you. You willlearn how to draw these characters and craftin any pose or angl e you can im agine. In addilion, each dem onstralion w illbe shown on a grayed-oulimage ofthe finaldrawing,so you can always see how the construction steps relate to lhe finished art. Remem ber, ANYBO DY can Iearn to draw ! If you study the rules, observe carefully how som ething is drawn, and most importantofall, practlce constanlly you w ill Iearn to draw ! YO U LEARN TO DRAW BY D RAW ING ! '' A., (:k F,,j hh ' , ,) . . u tw 4 > . ( k) ' h ' j.-- --. J'y j !=Q ; e , x. l : j jJ./l 1 ' /t ' @..'.' .- %v Each drawing is constructed from baslc shapes and arranged according to relationships called proportlons. Every partofa fi gure is placed by m easuring its heightorwidth as com pared with the other parts. In fi gure drawing, the basic unit ot m easurement is the H EA D. The head is construcled from an oval oregg-shape. Lines di vidi ng the surface of the shape into halves m ark the places where eyes, ears,noses, mouths and otherfeatures are Iocated. Always rem em ber that you are describing a solid,curved surface, so Iines w rap around the basic shape and curve when the shape is til ted or turned. The body is measured i n headhelg hts. This fi gure i s 7 1/2 heads tall(you don'tcountthe hair). The l egs attach to the hi ps atthe hal fway mark. Pay close atlention to how long the = o K > m VYO VY > O = arms and Iegs are,and where the joints are I ocated. These rel ationships rem ain the same no matterwhatposition the body i s in. Tfy to anal yze each pose in stick-fi gure torm firsl. This i s the easiest way of establ ishing a slrong foundation upon which to construct a Ii vel y, accurate drawing. v o t : &'p . ,, %zh v , 3 . ' t. Nx --'.- . ..w - - ...... $ sl''u.e ) z'< . zr...$..' /,Z.A , z..- f Z ' '' 1 .. st % ' '' 1 .f, g y . $ ' . ) / z : j ;n.. , Nx ! ' < .--..à i i, E : C i; '- . j ' r x .. ë ! : ..7 ) 2 t k.. 1 ,,a . 7. I :; y j , ypj Se, ) ,. z t . . : . x k2 .-i .: : ..- y 'k :E 5 - .. Startoutby draw ing an oval to descri be the head adding two Iines below to Iocate the neck. Divide the head with verlicatand horizontal Iines lo I ocale the centerline and eye-line.Add a curved line forthe shoulders across a point 1/4 ofthe centerline length below the chin. ) .! t. :,. i! < :?z--r$' zz ' .- .. 1jI s J . ( ;. $y$) !z ,r$ - z d' / ' v . f z .. . z 'wy x ,. r (j ., ) IIî V- ' -', ',-- ,) y zx . ju . J ' ' & . , . - .. ' : s (; x k 4 '.. z x ,J - k la L' z .. yy - N 1 z ! < ..''' . '1 : ' . - ' k J ..' ..s 1 x' . !& )'f.)/ 1- . : / k so ,' j '. , t t . 3 ; $). . r . ' / ' ! . 7 .,. ,, g.; ,, ''' .: . ::.'.;. N Vxx -' Z z'.' # ï d : v,,,, xx .y - l' ;.J s - ''. t -.... .-- & . l s ' . ) k / j:v.,, $. r'/ ;$ !;<. . xs x! h ' ., S tf% rJ h g lf j-- ... )..v., Draw in the eyes, centering each about halfway between the centerllne and the si de ofthe head. The nose Iine falls about 2/3 ofthe way belween the eye-llne and chin, with the bottom Iip halfway belw een nose Iine and chi n. The ears fitbetween 1he nose Ilne and the boltom ofthe eyes. 7we b-' . k) C + R N.x ' > I < Roughinthehair,indicaletheshape of > = O Tighten up a1Ithe details and erase your the nose,m outh,sideburns'and collar, and constructi on lines or Iay a piece oftracing addpupilsandhi ghlightstotheeyes(see paper over your rough draw ing and redraw p.14fordetails).Drawthrough1heneck only the finished form s. t X col of ind 1hecylinder-shape ofthe shirt lar. II 4 D = c = m m Draw ing the profile is very m uch the same as doing the front. Startw ith an egg-shape, then divide with centerlIneand eye-llne as you did the frontview,but this tim e till 1he center Iine forward. O nce again the shoul derfalls about 1/4 ofthe head height below the chin. Again,Socate the eyes, nose. mouth anö ears in the same relationshi p as in the frontview. Note, however that the ear is Iocated on the centerline in the profile. The head balances on the neck like an egg on a thick round sti ck. 'w i ' . J* ; ,' -* .z, . ' - .. . .... . -. ,..-: , . t (' . , t s; ) , .. .., . , .. : . k- -. - /' l ) t --. I #'...e' ) c. F ..*. R ' 1 M'''' Rough in the hairand otherfacialdetails as before. Add costume detai ls. Erase construction lines or trace over skelch forfinaldrawing. = m O D m5 I œ = D = 2 9 m To draw the figure, staft with a balland-stlck diagram. placing the parts in properrelation to each olher. Use stlcks to indicate 1he arms,legs and neck;rounded shapes forthe head. chest,hips and atthe el bow aqd knee joints;and wedgel ormltten-like shapes forthe hands and feet. Pay attention to proportion here: Rick stands 1 1/2 heads tall. The legs attach at1he halfway mark bkltthe knees are 2/3 ofthe way up 1he leg. The chest i s 1 1/2 heads high,the neck, 1/4. 6 Slartturning the sti cks into çyllndere now. Draw through the ends ofthe cylinders (called elllpses),so you can see where lhey overlap or pass behind other shapes. M ark offthe features on 1he face as before,boing carefulto shiftthe centerlines to the left,because Ri ck's head is turned slightly. Drop a Iine from where the neck meets the frontof the cheststraighl dow n to 1he floor. This line (called 1he center of balanoe), alw ays falls on a line drawn from one foot to the olher. m c tr p 2 2 , O c m m N'e ) Q(; ' h, 1 h Now you can stan roughing in the uniform and otherdetails. Rememberthat1he clothes w rap around the form and hang on the body parts. Finish the head and hands now . As you lighlen up yogr drawing,visualize a1I 1he costume lines (sleevebands stripes, seams,etc.) as Iines on the surface of these curved and fol ded form s wrapping around cylinders running up and down the hills and folds and creases. 7 V.w.. wx. y xx . $.)' .j z tj . vv a..e''''e x -.v' .. .- /; 'e' h Jzz.. ' $ - t' I : ' /J t ' i / l v ,$) ,.q . . .. .w .x l ysr? .k #l q ...... ;.. %j N . . . ' $ j.. @ s. '/ ' . ,. ...a . z? 1 :z M' 5 rz' !, k . . . ' zj. -. . . '' qb s.v . u,x ->-r ;, b...' ( l--u . .u . j .Z 1 ,... - =) / /' .. . k/z /((/z ' :t .v' ''x'-. .' ' . . . à'x' k 'J k..r.'. y / u XA a -- ,. l ..- ' là-' i 1 t,i ):. --? f k' -1h. ' .. ... . . -F i1 f '' 1 t -'!t ' %x ' >s- x. .5 # ... . '' ..' '<'.... .. 1j .t z -. , -w '-- ' ' t J .z . ' . . x..y.- . ( J' , . î t k kt 'L '%. 2k y- x .x '' x .N .. . ;. C'i tl sy'x h' :. % . k k$ Here are a number ofposes of Rick' s head with a variety ofexpressions. ln each case we show the finaldrawing next to an exam ple ofthe basi c construction. lfyou starteach ofyour own drawings w ilh thi s basic analysis alIyour heads willbe soiid and consistent. 8 l, .-: y. ut ''' ' i k J'' 'i'k ' u.,,) .--. .w Observe how,when the head is lilted, the centerlines become elIlpses, thatis,lines wrapped around the curved surface of the head. Draw through the head,following the lines around. This way a(lthe features you draw willstay properly relaled no matter how the form i s turned and you willbe conssantly aware thalwhatyou are drawing is a soIid form in space onl y descrlbed by Iines on paper. ' Z : 2. A ... hx ' XN x.y.N . . .-,. /' --.- .. e /J' ' uN *' / : k' ( j J ?....'J tkrk . .. l . d ' .w e a & '> e . z O !: . *f) '$ v W -. .> y . > -.-. m M = m m œ g) y X .. = œ c .. ( ,//7- h- $;$? Jse xz'r -. < z' ..' . A '*'....>x //,' t s .' (11 x.-<-. .. 'x:. k.... z' N '/' . f/ à z, 1..c:(' .' .' t .'- ' : ' (z.j N ? S ' ... . ' 'l ; ' ' F' Z x- .-xr v- j . A l .. !. . *--* ?N ' t 1- '''. /) v : I < .. . ' .y. ...4 v &; -'< . q : t y ht tjl q... :s t yt 1) N q h <' ' . . zz' g q % $% tl.; $ N...').<. N - . C) UVn * , 4( 1 / t ?, l, z, -..- . . (. V ; q '. - b n '--'' '''' 71 8 è i d ! T !' 1 . - --s , rr 1 :C 7' , -.'.'.-'.-'-v.-'' -'*--:r ' ---- .. . -. To draw Ri ck' s helmetorany other headgear,the sam e rules apply as in previous secti ons. Since a helmetusuall y is found on a head,i t's iyeslto startby drawing in the head shape first;compl ete wi th rough indi cations ofwhere tbe features are. W hen roughing in the hel m et reduce aIlparls to theirsimplestshapes; a cul-up sphere for the helmet i tself; thi ck curved wedge shapes forthe visor' a lhi ck slri p with pointed ends wrapped around !he sphere for!he si de-pieces'and so on. ' ,, - :% h . . . / '-. . .. . . j .. . '. x . x.''' ' , ............ vg - y ;y .,:! .. . . , --.,, .x y . # ) 3b' ; 3 ;; f ï ;j ;. t -h k - - . ' %h x ' .- . kj j, z . . . . ' / .' .. -----'. . .. a x j -- . . ... ..... k. ;; z:t jo y.j...g;; wo ..,ig , k (f , j q ïj v, ' . ; -., . . '. -.- $ t :'. . ç ;; r .. j) f y <- . y ,'. - -$ k1 1 )I/ 1,' /. : !; . vgg.j.. y . ï .. ; : ë.. ;. z' .. ... z-. -''..-' . ze -' , ' .. .. - .. :,/fz 1. yv.- .. ,a,:,. = m > fz -'sX' sV ' c O m q - h j > m y .mj y7y - - 2- 1 7 -- -- - ' .- w. ), --..i . , ' - -. xv .v ' N .w.mam x > = /( l q , t / q ù j . p r ? . h. ( , )) q . , ) -) Q. =m> >' il =w , , '. / #//Jymk--y t , // ' t ' - >, . - , K .'. . < - y. 1 . I ' t1 ,ï N (. C /VU-'A /( U' . ycss., jy, 'ta y ) / y # 4 ' j ) . ? / > z f7 ,.-, ç? .r4' . . Y'zcbk' -' - t $ l , q y ) ; j -. hj .... Here are a variety ofposes for you to practice you construction skills on Analyze each pose carefull y before you starl drawing. Sketch in 1he sti ck figure first and then build on that. Don' texpect perfecti on on the firsl lry, most professionals do a series ofrough skelches before selecling the best and refining thal one lo finalform. Remem ber that gelting the feelofa pose is as importanlas the accuracy of the details. x t 3t/' 1,t ( ? / V$ pz.. - . . A. V :. . . . .- . c-za l j -- ' 7 jt / ----lt-u M- M x.w '''- -- .- --.. ,---.- jy.----. . . - kj$/>) --. zzz y 't xlxxkt(--..j.-(a;'lz -gy . / $y a di - x . .. x /()/SpL//'' , ' k - k '- .... ... $l w. .- . - ) t - . ,k 1' w -1u h ttjjy l ï. -x- a y- hj ' >. y .v y* !t * - xv - -: , )b . . .- $ t. .. )' ,,!, t , x , f/ f '- . g -o- / u < . ' A -. kh'. / $. : 5-. ' ':::z. , a! h tt -- --,-- --, . - ?-ct-u A ,', ) v . 1)))j . <N $ -n t - ..- . e .. . . -- -..zr-- -,-,..Qke o-v ajjjj. '- xx q hy'.. = u)t% t6 ) O ? - -, œ m œ i) -- e k: ' % '' x . .- l i . wx j, 1 l$j-' ( ' ) , . . '* - ' 9 u ., > 1 h : )' 3)P ) ! yf j )' - ) --- j îl )yz .k /? f. I . / / 1 ' /r - r''x - - y . x t/ - .i - , kj ) - / V$ #; çw X v1s . wA h. ) - ) = ïxà . ,' ' $t 1 'X '' $X.. .;e . , / $,N J vk h. $ . ' ! i. <-)' ' I' ! X q v ' a?. . / X . XuX x < wl 3: z . . , . -'. ' ' h ,, . W /, ' . I t / y k t. . X t, . . 'kt'7). i , X / / r' < . / NQx ï .zt . Nh. ..r f jk, -z ') j 0= >ï . j ' . .. / -. - s . . jj I . Z 1 . 'X . ) ).i . i l ) x îe 13 Rlck Hunter,Iike allthe other RO BOTECH characters, is draw n in a distinct style. This styte is very poputarin Japanese anim ation and is pfobably !he mostrecognizable thing aboulthese characters. Here and in Iaterissues we willpoinlout and dem onstrate l how to draw the delails thalwillenable you to do good ROBOTECH art. This issue we'll pointoutsome importantthings aboutthe way eyes are drawn in this slyl e. In RO BOTECH characterfaces the eyes are easijy the moslimporlantfeature. Their si ze and expressi veness convey the strong em otions these characters experience. Notice that the m al e face show n here is 3 1/2 eyes w lde, with the pupll about 1/2 an eye w ide. Al1pupils have atIeastone shiny hi ghlight,and in close-ups, two orthree. Always rem emberthatthe eyes w ork as a pair;when one m oves the olherdoes the Sam e. + ï l =' tj-V . > I 1/3 1/3 1/3 l = > u q wA CLO SE.UP SHOW ING REFLECTED HIGHLIGHTS + V Y u tm ' * m > œ 14 O G N* < -- . ,> X x. On firstIook,som elhing Iike 1he SDF-I may Iook 1oo compl ex lo draw,but,ifyou know how to analyze 1he forms properly,itbecomes easierto m aster. The firstthing to do is to vi suali ze the ship in its m ostbasi c shape,in this case,a Iong flatbox with a thin wedge on front. AIlthe Iines defining the box are really parall el,butbecause 1he shape is tilted towards the vi ewer,they are drawn as allconverging toward a distant poinl at1he 1K upperright. This is parlofsomething call ed perspeotlve,which we can'texplain here butcan be found in many good drawing books (we name one in1he reçommended readlng 11st on p.28). Next,break dow n the turrets,guns,engines,pods and othershapes thatfiton or i nto the m ain ship structure into thelr sim pleslforms. Pay close attenlion to keeping lines paralleland to follow the surface ofthe forms you are describing. W atch how Iines bend as they change from one surface to another. W hen you have a1Ithe forms Iocated and roughed in erase and redraw or lrace over your sketch to m ake a finaldrawing with a1l1he detail s in place. < ' c=> v r lw ko . -. 6 v y w W' x * c - - V Veze .-x, km N v -w .w -azz EEkk - ---; ;:62x--- O m S œ m . .ww - . Z ... . . . . . .. . =N. <x) xw/x.- 4.. > w . < '...x x. z '-Nw . . . >.a nr Y t>==o e- E O D m ma = $ Y (Z z/ 1 O GT EEwl o v OGm- m c œ G m , W. 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'- .........- - - (y tv o o = o y t y Nzt c w . o mo w. o u m < @) D = - r'-.5 c...-. -. ..3 > œ2 * E =o o1 x >. -Db = = D * s =o =r P Go mx o u a o w W = o DYo l & o = x > .- < E o e Ra - *A m *:x QP 'ao > o m o up o E6 = a 'c D * :3 .: zw. 2 . 2 *= o o.u m& * F- (:. tv .f 0 -< = 0 '6 xo cp * 9s o .S N o .D * = V R œ D O u. + hô ' o 3 = * * E .S = o > * uM u aM x c 5.su! g * *' < 1 . -<: -.-- -- -- u - . * & =é's 0)* tex .& q) < u' * Q@ '= 26 6 > x . o * X c; c= .* * * = <E c,o E ox O o * <= . 2 = = 1&'Q r c 9 qr a: 9 o o rn ' w 1 7)= v) < c:. .s * = & sœ . = R x qs=: k :% *). m '= v Gï 23 V m c œ '-N -z .u- (1 ,. - . A- ''''R ... ' 11 +' V.- Ie A m:,7, - - - - - -- % *- / > œ < 12 = 24 '' -. 'r' - * &- .. s R . o . j jj j > w ''- - N 'N xu v .- l ..'.2 > ....' .. fr.# . 'e# %-, .x .. l .. w .* - h . -. j4 ' wj ï. z ..=.- --0 m <- > a . > I . . -2. ' - ' - '< = .= . w .x ' w l . htsçj' . k .. x / .a,r 1. %- O . ra > 2 '''''> -,.'' w œ. % x N < O Y S m 25 V / m . 'e œ > - w - < Y U - )C' A . . ..-.aa.lve ..k .,.e. # > c-N Z N ' v. - ' j, y ww r - (;9 .SN -'-- n N 4 N R h > < m m 26 - > > O m i 3 #' O .. # 27 The follow ing is a parlial list of books thatwillbe of interest and help to you in I earning m ore aboutdrawing. Rem em berthat books can only show you the way. YO U LEARN TO DRAW BY DRAW ING ! BRIDG M AN'S COM PLETE G UIDE TO LIFE DRAW ING W eathervane Books George B.Bridgm an DRAW ING THE HUMAN FIG URE By Jack Ham m DRAW Kurt Hanks and Larry Belliston Grosset& Dunlap W illiam Kaufm an, Inc. DYNAM IC FIG URE DRAW ING W alson-GuptillPublications Burne Hogarth HOW TO DRAW COM ICS TIIE MARVEL W AY Stan Lee and John Buscema Simon and Schuster CREATIVE ILLUSTRATION Andrew Loom is Bonanza Books DRAW ING THE HEAD AND HANDS Andrew Loomis Bonanza Books FIG URE DRAW ING FO R ALL IT'S W ORTH Andrew Loom is Bonanza Rnnks FUN W ITH A PENCIL Andrew Loomis Bonanza Books THE NATURAL W AY TO DRAW Kimon Nicolaides Houghton Mifflin Co. ATLAS OF HUMAN ANATOM Y FOR THE ARTIST Stephen Rogers Peck Oxford University Press THE ART O F DRAW ING W illy Pogany Littlefield,Adams Co. HOW -TO-DRAW TIPS FRO M THE TO P CARTOO NISTS Donnar Publications HOW TO USE CREATIVE PERSPECTIVE ErneslW .W atson Van Nostrand Reinhold n v m ilm h le n n w fro ' . LACKTB ORN E ' AatI%%% . @ ... QBLISH ING . Td * # l l* l : % h I jII Iljl l1l j A # - s.q 1j4 ' '''''!Isu. N i .l j . él l . ! ; . @ E ! j . , j g.. -11 ! : g t jl j p .!h k .:q , j j j j j y j . t j t j i j @ çg k4 à ;@k@i@ 9y j . jl rl : q k j ! i l I # I l j j l i l p j ë f r p ( . ; tr : ) . : --..' @ @ @ 1 ! . i ' i 1 . 1 ! i @ I I l ' I i l è ! ! . i f 1 ' ! 1 1 1 1 : . 1 ! i-!) -.y ! : I I i t-1 >. : j k , L . ' 6 ' ;l t s T i ! l i I i .ï ï ! -. s . E # j . 1i@ ' EEEë!-!-.f :?; E ti ! j i ! i l ...x: .. sq# . . . ; yji . j!j ,k --J ' . ', . .. dkjk .. . .. .. .. . .. ... ... ... . ... . . F0n TIIOSE Wd0 KNOW EIE. - THE Wâh8l0B Y0U REKEKZEC. ReqjieByers'independent####l#f# serles debuts as Blackthome' s 2nd GraphicNovel.ThisisadeluxeB&W reprinting ofthe firstfourissuesof the comic.This introduces####l#f#,the femalesamurai,and herepic and tragic battle with herbrother, Eagle Claw! , -, ,--... : l jj !j l i1 . .... -.. ''' .. I -w p. q'---..-,- ; jj ' d '' . 'd .1 ' . I tt , '- I F08 THOSE WllB BBN'T TII! Wâqqloq YotlWOK'T FORIETI Forthefirsttime,ReggieByers ##:&#f# in Graphic NovelFormat! Plus, aIInew storypagesandfull pageillustrations of###&#f#l SHI JRI KEN G/ uer/ - cwi Novn 9o6r page s&w int ia or th ftp/co/ wrap-around' laser-scanned covers. Squarebound trade paperback. $7.95 ..............(Canada$9. 95) 29 A v a ila b le n n w fr n m ... ' LACKTH QRNE UBLISHING % t!s N Due to m A*qive failure to follow orders, Ham m y, Ben, and W olph are tem porarily dlsm issed from officialpolice duty on the Sw am p lndlgo Police Vice Force.This ordercam e directlyfrom Lt. ColonelNightsight. THE PROBLEM: N o m x la or Ineom e for the boym THE SOLUTION: N@ w eaponm N@ badgel. EnterLady calll:to.a . debutante from the Io Starbelt.Sound wild? W ell.It i:.She has bIg bklckg,a great bod,and she needs the hlred hand: ofth@ best Roaohbuaterq on earth to help herhom ewodd ofM okkll.The A ..* .., ..--%'*.- chlldren ofherplanetare belng kldnapped by the horrible(andcurrently t unstoppable)lnvader: of Wh M okkl1,the SNAILIENSIII Callistoa 'stwo thr eldd ao utnh't orkit nlo e: w olsf .-. stored forfutureconsumptlon QUEEN NowconvlnoedCalllatoI:n.tl ylng theadventurou:HAMSTERVI Cd 1 I a gree to help rld Mokkllofthe devastatlng SNAILIENSI Joln 1*@ h'-K'--tu- *11# dqw rlp HAM RYER W OS M l WM @n Z lllunto t, :# DWAYRE 4.FSR4U&@Nl ao orâ' avtc&.. -an -,u&wmontzk gZI -aco 1*1..J?/1xlorI a.xX(z .o ae ar; . jx; , o * l ' , that th' elr chlldren are being by the SnaI IIen s o vs usj * . e : ;.. 'V z' . . . # zy t k jyyY. *'j a. ' k -q w ' ''' -z-'- < . < l < 1 . Ila h *n *'v m ' ,'* / C T#0 . ?'- e , g,,.,. ,..,u,, le rno w f ro m L/ CKTH O RN E Y-27' X Yw- #t ./ Is+x *-* U BLISH ING ' . . c h c3 4 c:n * N uo v M ac .z ZEATH A M ANHCNT / î-= / , âN2 A BEAZLY FLANETI . j l ! l k1I11 r 1I L . -1 E 1I L 1l ( 1 pl r -l E :11I r '1 ( 1 211i k ! i ! : i d t l k < ....rt,,..-,-.-.,x. ...->,--..:-., -. . . k . ' , j < * * = px,4j A .. ..t4' .y # = ! ; z / ' ., z . 'X ' - t l.. . j ' .-' *' î'k.' t ' . .'h., ' . $ ,, ? tt'- y. j?' ï! . Y 'I.,$,/ t rz... ' i, .. .* ', .. . t ' . & ' l s. Hell-bent on revenge,outlook and the restofLaborForce, I nc.trackdown the evildoctor,eventually finding him on the planet nf death,.,W extra: a world /' '. .... ..- % . '* -- . , . - ' ' - The evil Dr. ottc has killed ()tjtjtjtjjrsjotjer! ) . r:s. . . . m . z ....'' ...- l ! l t . E ' ) j q <jK. ' . . , t. , ., . 1 .1 z f 7.. - Y%.: -'-' - ..... .. .. , 'w, . '... . .. ..;/-* ''-' 2.' 1 ' . k vx.. .. 91 /' * ,é .. - . - . ..'z ' whereaIllifeformsarehostiletoman! 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''RE VEN G E O F TH E FUN N Y A N IM A LS'' Contriduting Artists/Writers: B ReFerjle: euM*t have * T-r- JodulIullmlre sTAw o Ba1l rtll @eI!Iç. zhrp WIIlI.m V1R IIœI1 @lçh.IKelley 1: 1l11h 111! 11,1)1!1III1,1Iql!/r Anly IR 8* d t. Cradd Jellq Sl epiellxm . . 'ê' prvegeRex ** . . ..: .::. ...: ::: . . :,, ...... ' ' . 'i : ! : 1 ' .' VX*' ... . A . : . ' . . ' .. ,.. ::k 1 , :.:. ,1, . * ' s -s .'. '' .. E jï :: ë kk: f:)* ' 61:*.:.rE3 L ? * * y.. . $2 J ::. lklltl1/1t,rll,II '-2 v E >: .3 ' . ..... d#. ?; E! : 1 ' : .: 2 ë: . .: . : t . F. $: 2: k .j :5 :. zz4-. s1:t 4 .( . . :i. . ' - ....: î; ,t :, . $à , 3 $k*- . ' ' .. :g : . . . . p: .. !t .t $' :: . z *, J )#. k.: . z ' . . . ... - - $2.0n(:2.:5caaxa) * 1- RobertL crabb ' -ö . ),)' . $ . : .j:: . .. s:: .. - 3 Slajluxy . Illl111111,I:lql1141111 I-XFFIM'tMs .5 -. 32 p*e,snb an: white xt nic wf1, fvll cnlnr, f- r-scann, ctvr . Appearances by: Il.md/r:1:. ceI1-:l*1* tl/o lee: 2= m.n1:$ P./. Kie 1 !11111I1)11111I1111 Wre:llllj zemm:llla: h11l:.dI:. 15111111t111111114,111111111 t)(11...'4..11111()I11Ilr 1!111111 ,I1 ,d)1! .11IlC 1l11-11I jg rj ljjjjj ; gj;I.---ë :.11.101 gjo r.jjj.r. TIIIII: 8*..11:141 l' urtjg: O KlllerKreçalll1* ' K.I. KId: ' Rd %:r@Ill * T# () 11161 ()()1: F() ... LACKTHD RNE .. .0.,0., ,,0 UBLISH ING % zLs%k* FEI1 02(/IE(lgI(l EI0g !'02 E1(1/1 #2 Professionalillustrator, D avid C ody W eiss,show s you how to draw ROBO TECH - justIike a pro! yzj'Lt i )jpo rjà I$r /01 y(j yg,yj .,.a ,. ', r. 'qL j tl @Lt. . . .,- / #2 * . . ' % ' ( : ) ' .,.,..., ,. .,. ,-. .. (. h ji;j:r-'' (.) . - ..., .... .z / ;' 'c ' :' î ' j Aoc:ys -, .-. -, , ,, , - , , y j y , r j . .., y j y j r y j y , oy y . g j . i k j; . .., t ; , y. g y j. -. -,-. . ' J' 5'>f' d i k: ;; '- . ! J C! ''ë,.N. g.. q) 3f -. , m., ' i ' y# s ë ) y tj p ( j. y ; j r t ; g y ) k , tg yj gj g( j , , t j y , , t j y , -. y j r . y j s t y j g y jj , k.kjy,jj,-,py , j ;j y g . , y (jj yy);,j.g ; , y . t j yjy -y g ; y - ,. l f) ti i' kD ' j,;. An M< z:s t yoo ouu r / l j ome, stao arp ? . k :2 !... .. ' ï (1/7 -. . .. tY'-'' f S 5 ,E .'.x..... ' ..- - , ) .. - i .-. ' . .. 2. . .- > '' -- - ' . .. . . . ' ' . ... . ' i: * A V A ILA B L E A T A L L F IN E IC B K R E T A ILE R S I . ..,,. , ' (q , .. , . . ' . . . . .? . . V a? 1 *ja.b . ja m o Ss ., oy, j(, . y .. ... l ) A,*,%*$ *'X'' i ,' *. .&31' v' , k 'q . ...';r '' ..' . .. *... . ' ' @'@.* * @ . 4k g%V* '. ' ' ef 7 @ .e e .è/;''t',%* . ..e .. v . '' . . .. , . . . , .a p . ..a . ya .g g ., .. ,. . . ... ; N, j4;' . - . ,. . v .r t . . . i.r. . . .. . . . .az 'F . @' .. ' . .. .g.g . , jjlj . . , . . 0* ' A s LITTLE N EM O ,'t ..( .. F ; k ..:...( ,,. . was meantto be seen .. . ) .ri . j tt s j :q. gtj 3-D lll ... . ' ..i . . . . . ''èè: V.. ,è j , 3-D continues to be hot V'' i andBl ackthorneis producingthebest3-D com ics in the industry. Little Nem o in Slumberland 3-D is Iaden with Maglcal: D - effects produced by Bob and Nancy Fritch! jg; 0 0.00(4't aIIthe visualdynam ics of carto onistextraordinaire, W insor M ccay. j : .. i oo nan . ;'c. ,. b rjq n ,. . '<:10g 93 00 0 r12:;D Q .zlMr!Gwl r! TlNGo1 .).. . ltu .- - .. iys. . ' Nowforthefirsttime, you can step into Slumberland and explore , -.y;. . j.. .. . .. .. (..-..,y . j a jy ..: r ;, j ) . , ) j: Ly ..kr ..:, . . .. . .;. o , * , . .,, .?. .: zcê' . .' , c. .t Kaoe :: ' . t 't:k . . . ,# A .. glj . . . . . yjjlsauxc: x ().1> x p' zn -' -#wq!* . j I41 j$ .. . . . .' . ?( ,,j,, ' . jllj 'j LITTLE NEMO IN SLLIMBERLAND 3-D #1 -32 three dimensionalpages comic (glasses included)with fullcolor,laser-scanned covers .................,....$2.50 ($3.50 Canada)