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Phoenix - Hexblade Warlock - Level 3

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Noble
Warlock (Hexblade) - 3
CLASS & LEVEL
Phoenix Pierce
CHARACTER NAME
Brenden
BACKGROUND
PLAYER NAME
Human (Variant)
Lawful Evil
900 / 2700
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
9
16
+2
PROFICIENCY BONUS
ARMOR
CLASS
+3
30ft
(6 sq)
INITIATIVE
SPEED
PERSONALITY TRAITS
-1
-1
Strength
+3
Dexterity
+3
Constitution
0
Intelligence
●
+3
Wisdom
●
+6
Charisma
DEXTERITY
16
+3
CONSTITUTION
SAVING THROWS
+3
Acrobatics (Dex)
+1
Animal Handling (Wis)
0
Arcana (Int)
-1
Athletics (Str)
●
+6
Deception (Cha)
●
+3
History (Int)
+3
INTELLIGENCE
10
+1
Insight (Wis)
+6
Intimidation (Cha)
WISDOM
0
Investigation (Int)
12
+1
Medicine (Wis)
0
Nature (Int)
+3
Perception (Wis)
+4
Performance (Cha)
+6
Persuasion (Cha)
0
●
●
+1
CHARISMA
●
18
+4
0
Religion (Int)
+3
Sleight of Hand (Dex)
+3
Stealth (Dex)
+1
Survival (Wis)
/ 30
- Power. If I can attain more power,
no one will tell me what to do. (Evil)
CURRENT HIT POINTS
IDEALS
- The common folk must see
me as a hero of the people.
TEMPORARY HIT POINTS
16
PASSIVE WISDOM (PERCEPTION)
Languages:
- Common, Elvish, Abyssal (understood
only)
Armor:
- Light armor, medium armor, shields
Weapons:
- Simple weapons, martial weapons
Tools:
- Gaming set: Dice
OTHER PROFICIENCIES & LANGUAGES
BONDS
SUCCESSES
3d8
- In fact, the world does
revolve around me.
FAILURES
HIT DICE
DEATH SAVES
ATK BONUS DAMAGE/TYPE
NAME
Pact Glaive
(A, 10ft)
+7
1d10+5
slash, magical
PA Master
(BA-added, 10ft)
+7
1d4+5
bludge, magical
Hexblade's Curse
(BA, 30ft, 1m)
-
+2, if cursed
FLAWS
Pact of the Blade You can use your action to create a pact weapon in
your empty hand. You can choose the form that this
melee weapon takes each time you create it. You are
proficient with it while you wield it. This weapon counts
as magical for the purpose of overcoming resistance
and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet
away from you for 1 minute or more. It also disappears
if you use this feature again, if you dismiss the
weapon (no action required), or if you die.
Minor Illusion (SM, A, 30ft, 1m: Create image or
sound)
You can transform one magic weapon into your pact
weapon by performing a special ritual while you hold
the weapon. You perform the ritual over the course of
1 hour, which can be done during a short rest. You
can then dismiss the weapon, shunting it into an
extradimensional space, and it appears whenever you
create your pact weapon thereafter. You can’t affect
an artifact or a sentient weapon in this way. The
weapon ceases being your pact weapon if you die, if
you perform the 1-hour ritual on a different weapon, or
if you use a 1-hour ritual to break your bond to it. The
weapon appears at your feet if it is in the
extradimensional space when the bond breaks.
Shield (VS, R, Self, 1rnd: Add +5 AC if hit, incl against
said hit)
Eldritch Invocations:
Hex (VSM-C, BA, 90ft, 1h: Add +1d6 nec to targ.
choose 1 ability, targ has disadv on ability checks. If
HP = 0, BA to move Hex)
Devil's Sight You can see normally in darkness, both magical and
nonmagical, to a distance of 120 feet.
Darkness (VM-C, A, 60ft, 10m: 15ft rad sphere of
darkness (blinding) from object of choice, can be
covered to block effect)
Improved Pact Weapon You can use any weapon you summon with your Pact
of the Blade feature as a spellcasting focus for your
warlock spells.
In addition, the weapon gains a +1 bonus to its attack
and damage rolls, unless it is a magic weapon that
already has a bonus to those rolls.
Finally, the weapon you conjure can be a shortbow,
longbow, light crossbow, or heavy crossbow.
Hellish Rebuke
(VS, R, 60ft, Inst)
-
3d10 fire,
1/2 if dex-saved
Eldritch Blast
(VS, A, 120ft, Inst)
+6
1d10 force
SKILLS
13
- If you do me an injury, I will crush you, ruin
your name, and salt your fields.
- I don’t like to get my hands dirty, and I won’t be
caught dead in unsuitable accommodations.
- My favor, once lost, is lost forever.
SLOTS:
SPELL SLOT LEVEL: 2
ATTACKS & SPELLCASTING
Cha
SPELLCASTING
ABILITY
14
SPELL SAVE DC
6
SPELL ATTACK
BONUS
FEATURES & TRAITS
24
6' 1" (med)
AGE
Phoenix Pierce
CHARACTER NAME
HEIGHT
188
WEIGHT
Sky Blue (Red in Rage)
Caucasian
Blonde (Blood Red Streaks)
EYES
SKIN
HAIR
EQUIPMENT
1. Diadem
2. Scale Mail (12+Dex[2] AC)
3.
4. (Pact Glavie, Scythe 1-side)
5. Chain Gloves
6. Light Belt
7. Chain Boots
8. Silver Amulet
9.
10.
Silver Ring
Silver Ring
MISC:
Dungeoneer's Pack: Backpack, crowbar, hammer, piton
(10), torch (10), tinderbox, rations (10), waterskin, hempen
rope (50ft)
- Sickle, 2 Daggers, Dart
OTHER INVENTORY ITEMS:
CHARACTER APPEARANCE
Feature: Position of Privilege Thanks to your noble birth, people are
inclined to think the best of you. You
are welcome in high society, and
people assume you have the right to be
wherever you are. The common folk
make every effort to accommodate you
and avoid your displeasure, and other
people of high birth treat you as a
member of the same social sphere. You
can secure an audience with a local
noble if you need to.
Feature: Polearm MasterYou gain the following benefits:
- When you take the Attack action and
attack with only a glaive, halberd,
quarterstaff, or spear, you can use a
bonus action to make a melee attack
with the opposite end of the weapon.
This attack uses the same ability
modifier as the primary attack. The
weapon's damage die for this attack is
a d4, and it deals bludgeoning damage.
- While you are wielding a glaive,
halberd, pike, quarterstaff, or spear,
other creatures provoke an opportunity
attack from you when they enter the
reach you have with that weapon.
CHARACTER FEATS
- A set of fine clothes, a signet silver amulet (*Hexblade Patron), 2
fancy silver rings, 1 thin sliver diadem, a scroll of pedigree
- Fancy silver dice
VG
25
Hexblade's Curse:
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a
bonus action, choose one creature you can see within 30 feet of you. The target is
cursed for 1 minute. The curse ends early if the target dies, you die, or you are
incapacitated. Until the curse ends, you gain the following benefits:
-You gain a bonus to damage rolls against the cursed target. The bonus equals
your proficiency bonus.
-Any attack roll you make against the cursed target is a critical hit on a roll of 19
or 20 on the d20.
-If the cursed target dies, you regain hit points equal to your warlock level + your
Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Hex Warrior:
At 1st level, you acquire the training necessary to effectively arm yourself for
battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will
through a particular weapon. Whenever you finish a long rest, you can touch one
weapon that you are proficient with and that lacks the two-handed property. When
you attack with that weapon, you can use your Charisma modifier, instead of
Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you
finish a long rest. If you later gain the Pact of the Blade feature, this benefit
extends to every pact weapon you conjure with that feature, no matter the
weapon's type.
ADDITIONAL FEATURES, TRAITS, AND CHARACTER NOTES
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