wait(1) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end) del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end) for i,v in pairs(game.Players:GetChildren()) do end noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'} sound = coroutine.create(function() a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() while wait(0.2) do rainin = workspace:FindFirstChild("RAINING MEN") if not rainin then a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() end end end) msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "Get toadroasted." wait(0.4) msg:Destroy() end end) rain = coroutine.create(function() while wait(10 % 1 * 1e2) do part = Instance.new("Part",workspace) part.Name = "Meshes/toad (3)" mesh = Instance.new("SpecialMesh",part) sound = Instance.new("Sound",workspace) part.CanCollide = false part.Size = Vector3.new(440,530,380) part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) sound.SoundId = noises[math.random(1,#noises)] sound:Play() sound.Ended:connect(function() sound:Destroy() end) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://7234998844" mesh.TextureId = "rbxassetid://1009824086" end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain)