Subido por Anderson Ca

BASIC WAR GUIDE

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BASIC WAR GUIDE
The first thing to clarify is the issue of rewards. Winning a kvk means receiving realm-level rewards. The
logical thing is that the kingdom itself distributes the merit rewards through an equitable reward system.
But when a kingdom wins a kvk ALL the people in the kingdom receive at least the kingdom rewards, the
individual ones and can also enter the alliances with more honor to claim the alliance ones. Having this
in mind, it is illogical to give rewards for taking structures, twilights to players who do not participate in
any aspect of the war, so we encourage everyone to always participate in the battle and feel the
satisfaction, prestige that this generates.
Whether the KVK is won or lost, the most warlike kingdoms that have shown everything in the field of
Battle are recognized by Rivals and Allies, a good general performance helps the kingdom in diplomacy
for the current and future KVK.
All players have to contribute their grain of sand. There are several roles in a war and ABSOLUTELY ALL
ARE ESSENTIAL.
WHAT TO DO WHEN WE CONNECT AND THERE IS A WAR?
The first thing is to connect to Discord to understand where we are and what the current needs of the
team are. If it is not possible, report us in the alliance chat and be very aware of orders in markers, chats
and mails. Before going to the battlefield we look for a good rune (we prioritize health, then defense
and then attack), we activate a defense or attack improvement (If it is possible to buy in the VIP Shop
the best defense or attack of 10% ) and we also get troop expansion (if possible 50%). The next thing is
to identify what role or roles we are going to play and based on that, find a place to teleport us if
appropriate. We have to try to be aware of the strategy to follow and always be aware of the orders of
our officers, going on our own is not an option. If you are a rally leader, be in constant contact with the
officials and be responsible for ensuring that your congregations are properly reinforced (quantity,
frequency and type of unit).
Different war roles:
Rally leader or garrison.
Open field warrior.
Reinforce Rally,Flags,Fortress.
Support with resources to the fighters.
These roles are developed with specific types of marches, the same player can play one or more of them
depending on the following requirements:
RALLY OR GARRISON LEADER
Important to have T5 technology.
Have a pair of maxed legendaries appropriate for rally or garrison, depending on the role you are going
to play, and properly equipped.
The rally or garrison leader must occupy a space in the war front, as close as possible to the flag that he
is going to defend or attack. Therefore they always have priority when teleporting.
The rally or garrison leader is attentive to the type of troops sent to him, before any defense or attack,
he prepares a tree of talents, commanders who, upon receiving a different type of troop, ruin the
defense or attack, obtaining bad reports for everyone, that's why when you send wrong the troops will
be removed immediately in order to defend or attack correctly.
OPEN FIELD WARRIOR
Have at least one maxed legendary commander which can be paired with an epic in his default or
another maxed Legendary or close to proficiency with whom he has good synergy.
Never fight alone, always do it in a group and coordinated.
Have a good military technology of your own, at least the type of unit that we are going to use to fight.
Have a good set of equipment for your Troop specialty (Talented Epic or Legendary).
Have charms focused on benefiting our marches in the Open Field.
Have a good number of troops in your specialty, resources, since our hospitals will be filled.
Support with Support marches if possible, Example use Ethelfleda, Mulan, Juana hiding behind Tanks like
Martel, Ricardo or Saladin. Although you do not generate many kills, you will benefit many fighters by
giving Buff or Debuff (To the enemy) it is ideal that you do not go to the front, but to be behind and
getting in to throw the ability and go back, the objective is that the support march lasts the as much
time as possible in the Open field.
To play this role we must always take into account the “trades”. If we only have one strong gear, then
we should only use that one. It's no use taking out a lot of gears if they don't perform on the battlefield
and we have a lot of hospital while generating little damage. It is preferable to take out a single gear 20
times and use the resources to heal that same gear that generates more kills.
Make “focus” all to the same army, then to the next one in this way we clean the grouped enemies.
Regarding this, we must prioritize eliminating the enemy march that generates the most damage or the
most Buff (to the enemy o) o Debuff (to our marches) generate and finally finish by the tanks and AntiSwarm marches (As far as possible, eliminate them with the AOE)
The open field warrior needs a space in the warfront relatively close, since we are going to send marches
very often. They must teleport after the rally or garrison leaders are positioned.
RALLY BOOSTER, FLAGS, FORTRESS
Have T4,T5 units
It is not reinforced with T1, T2, T3 or Siege the base is T4 onwards, reinforcing with inferior troops
weakens the rally or garrison.
Be attentive to the number of troops established by the Alliance Officers for the Rally or Garrison
reinforcements, the base is 100k marches of the type of troop requested, this will ensure that we can
join the Rally or Garrisons quickly without waiting several seconds for a space.
Have preset marches with pairs of commanders of the specialty (Example: 1 Pair of Commanders for
Infantry, Cavalry, Archery) prioritize that these commanders give us speed or resistance when sending
them to reinforce. an attack or defense.
This role is the one that should abound the most in war. It is what makes you go forward or backward
and it is also quite easy to do. It is necessary to know how to move between the cities and flags, jumping
between them to reach the destination with the troops intact. It is not necessary to be teleported very
close, although it is recommended not to be too far away. Its function is to keep the rallies and garrisons
always full and strong, therefore it is very important to know how to do it. We must arrive with our
troops at the nearest safe place (allied city or flag) and reinforce the rally or the garrison from as close as
possible. This is very important because when we send to reinforce we occupy the place even if our
troops have not arrived yet and we do not let other troops that are closer get in, which causes the
congregation to weaken and suffer more damage. If you are more than 5 seconds away, send your
march next to the rally or flag and reinforce from there.
Keep in mind that playing this role will kill many troops (isn't that what they train for?) but we will also
get many kills due to the fact that, being part of a congregation launched by a T5, we " we take
advantage” of its technology and the kills generated by the rally are distributed equally depending on
the troops contributed by each player. Simply put, by reinforcing a congregation from a T5 you become
a T5 yourself.
SUPPORT WITH RESOURCES TO THE FIGHTERS
All players can do this. You don't need commanders or types of troops, you just need the desire to help
and win the war. Although each one chooses who to donate to, keep in mind that the Rally Lead and
Garrison Lead suffer great wear and tear and we depend on them to Defend or continue Attacking in the
KVK.
IF YOU ARE GOING TO DISCONNECT:
Warn before. Publish the place you are occupying on the front lines for someone else who is going to
enter the war to use. See if there are troops reinforcing your city, since people are jumping from city to
city. If there are, expel them from the center of the alliance. Wait until the person who is going to take
your place is ready to do tp, if that is the case. Teleport to safe area. Do not leave your city in a war zone
with a shield if you go to sleep, that place may be needed by someone online, in addition to the fact that
the flags burn fast, the alarms fail, things happen and you can end up waxed and out of the game before
weather.
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