1 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Educational technology in the UK Sergio Antonio Hurtado Hernández Abstract The major in English Language was inaugurated in 2005 in the University of Camagüey, starting with the improved Syllabus "C". Prevailing conditions in the Cuban economy cause that literature for teaching the vast number of students in higher education to become a critical issue for the teaching-learning process. Nonetheless, with the ever-increasing existence of computers, laptops, and tablets, the number of computer labs in schools, and the Youth Computer Clubs in neighborhoods, to provide computer products for independent study is one of the solutions to the aforementioned problem of literature. Out of this reality, there emerged the idea of developing a computer program as a teaching aid for the subject History of the English Speaking People (Great Britain), which will not only offer the contents for studying but also exercises to help assimilate these contents. The program was used in the second semester of the 15-16 school term with good results as exposed in this paper. Introduction The growing existence of computers, laptops and tablets in the hands of the university population, the number of computer labs in higher education centers, and the "Young Computer Club" available in cities are an additional opportunity to bring texts, videos, images and other sources of information closer together. This article aims to evaluate a software proposal developed with the aim of promoting learning teaching of UK history. It is based on the construction of a theoretical framework that bases the design and use of the software and the documentary compilation of its content and then introduce it through a pedagogical experience in the subject History of English Speaking Peoples I (Britain) in the second half of the 2015-2016 academic year and evaluate its potentialities from surveys, observation and interviews. The fundamental result was the software already mentioned and the evaluation of its impact on the training of English Language specialists. For many years, the computer was considered a working instrument for the calculation of complex operations. From the 1950s on, some projects began to materialize for use in teaching work in developed countries. With the emergence of the microcomputer in the first half of the 1970s, interest in computer-aided teaching grew significantly. In this regard, Macias (1986, p. 11) notes: "The introduction of microcomputers into higher education in Cuba immediately resulted in a change in the conceptions of them in the educational sphere in our country." The 1980s saw a boom in computer teaching applications (teaching software), accompanied by theoretical publications and specialized journals, including the area of foreign language teaching. A new section of work currently known as Computer-Assisted Language Learning appears in foreign language teacher circles, or generally as CALL (Downes, 1993). Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 2 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 There is a set of terms to refer to teaching or learning that you actively use to the computer. These included computer-aided teaching (or learning), computer-controlled teaching (or learning), computer-based teaching (or learning), intelligent teaching systems (or learning, advanced technology learning, computer communication learning. In the use of these terms it illustrates a behavioral tendency to minimize the role of the teacher in the direction of the teaching-learning process, with which we do not agree, "the computer is another technical means in the educational teaching process, which fulfills the function of allowing the teaching medium - the software - to make teaching more efficient, on the one hand, and learning , in which is its main accommodation. (Macias, 2000; p. 26); Levy, 1997; and Uría, 1989) argues that the introduction of the computer into the teaching-learning process should contribute to the increase in the improvement and optimization of educational systems. As early as the 1990s, with the advent of the Internet, there was a far-reaching leap in technology in terms of greater access to materials, people and learning environments (Levy, 1997). Local networks also appear at the same time, favouring access to information on a small scale, for example in the field of institutions, state agencies, and research centres, among others. The Bachelor's degree in English Language opens in Camaguey in 2005, starting with the Perfected "C" Curriculum (Ministry of Higher Education, 1991). Some of the teaching literature of this curriculum was in development, and the existing one did not meet the enrolment of students in this career throughout the country. Books that were delivered at the beginning of the course returned to the warehouse at the end with some deterioration, and sometimes with the answers to the exercises already resolved, which was a problem for the next course. The conditions of the Cuban economy make teaching literature for large enrolments in Higher Education a critical aspect to the teachinglearning process. However, with the growing existence of computers, laptops and tablets in the population, the number of computer labs in higher education centers and the "Young Computer Club" available in cities, it promotes digital resources for the independent study of subjects. Teachers prepare digital teaching materials for their students in the most dissimilar ways: PowerPoint presentations, PDF and Microsoft Word files, Microsoft Excel tables, applications developed in conjunction with specialists or students of the computer specialty, etc. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 3 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 On computer media and its teaching work The computer means, properly used in the teachinglearning process, can promote the individualized attention of students by the teacher according to the development achieved by each and, therefore, offer the possibility of providing the necessary aids, not only from the teacher-student and student-student interaction, but from the exchange with the content itself, which has also been socially created. This takes on importance in all modalities of Higher Education (2016, p. 80). In the case of the subject History of English Speaking Peoples I, which is taught in the second semester of the Bachelor's degree in English Language, in a total of 48 hours, according to the Curriculum "D" Perfected (Ministry of Higher Education, 2009) the situation of the teaching media that was confronted was critical. There was little or almost no availability of textbooks in the teaching literature store, and on the intranet (FTP service) there was nothing in the folder for the year in question. From this reality, the objective of this research was to evaluate a software proposal in support of the learning teaching process of the subject History of Great Britain that is taught in the fourth year of the bachelor's degree in English language at the University of Camaguey. Materials and Methods For the development of the study, theoretical and empirical methods were applied, from both a quantitative and qualitative perspective of research. The theoretical methods used allowed to study the problem, build and develop the theoretical foundations and perform the initial and final qualitative analysis of the research. Empirical methods enabled the reflection of reality from its properties and relationships and favored obtaining the data to verify the scientific presumption. The application of the interview and the survey and observation made it possible to obtain information about the investigated object. For the development of the study, theoretical and empirical methods were applied, from both a quantitative and qualitative perspective of research. The theoretical methods used allowed to study the problem, build and develop the theoretical foundations and perform the initial and final qualitative analysis of the research. Empirical methods enabled the reflection of reality from its properties and relationships and favored obtaining the data to verify the scientific presumption. The application of the interview and the survey and observation made it possible to obtain information about the investigated object. The study used analysis and criticism of sources as a fundamental theoretical method, with the help of historical and logical, analysis and synthesis and induction and deduction. The first task carried out was the bibliographic review, which included the university library, related information sites on the Internet, documentation of the latest international congresses Pedagogy and University, and the memoirs of some national scientific events linked to the teaching of the English language. For the design of the software and the computer resources involved, Galenomedia's productions were taken as a reference, a group that at the University of Medical Sciences of Camaguey develops teaching materials by discipline, which serve students for self-preparation. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 4 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Results and Discussion The reference subject programme includes four topics covering the history of Britain (with an emphasis on England) from man's arrival on the islands to the present day, and is taught in 48 hours divided between conferences and seminars. Among the instructive objectives is to expand its historical conception of the English-speaking world through the panorama of Britain's formation and development and the Commonwealth of English-speaking nations. For the study of the subject, students could have been given all the necessary digital materials: original documents, photos, videos, etc.; and documents with exercises for independent study. The conception of developing the software was the organization of all those materials and the possibility to use the interactivity of the computer through hypertext and man-machine communication in reviewing the solution to the exercises. The instructional software, in addition to having all the program content, contains a lot of exercises that allow the student to self-check the level of assimilation of the contents of the subject program. So this was the task to be solved before the second semester of the 20152016 school year began.The results presented describe a teaching strategy to develop the cognitive independence of students pursuing the English Language career from a medium that will support their extra-class preparation. In the design of the software it was initially considered to be of a very simple structure for distribution, two files only: an executable and a database, small enough to be stored on a low-capacity USB stick, such as those marketed in city establishments. Another important element of the design was the work environment that, although students are familiar with working with programs from different environments, should be very simple for their proper use. The program was developed in Pascal language, in the environment of the Delphi XE6, with objectoriented programming that allows the reusability of the code. The database was encrypted and password protected to prevent access to its contents, which are the teaching materials of the subject with its exercises. Each application (program + database) does not exceed 1Gb in size. The use of the program does not require a previous installation, so the limitation of administrative privileges on the computer's operating system for use is ruled out. The only requirement of use to be observed is that that operating system must have installed some version of some program to view PDF format files. Both the database and the program that uses it adequately exploit the relational mechanism of the data to ensure the integrity of the information, as well as its uniqueness and uniformity. This makes it possible that there is no unnecessary duplication of data and therefore its size is as compact as possible. The program consists of a main screen with a menu that gives access to information and exercises. In addition, it has an illustrated help mechanism and is also accompanied by a navigation map that, in the kind of table of contents, shows where the different components are located in the program environment. In the pedagogical experience referred to in the Methods section, the classes in the subject History of English-speaking Peoples I were structured in Conferences and Seminars. For the conduct of the seminars, a document was offered in PDF format with the guiding guide for student preparation. This guide explained which part of the programme should be used according to the topic in question, and the tasks to be performed in the independent study. As part of the seminar, the student was required to present a section of the subject under study, relying on a properly crafted PowerPoint presentation, and had to deliver a PDF file with the content prepared for the exhibition. The activity was recorded on video and delivered to the student, after editing by the teacher. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 5 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Through surveys, observation, and interviews, teachers were generally found to use informational content files from their subjects in Word, PDF, and PowerPoint format. Students were also directed to prepare for work to deliver and be evaluated in these same formats. The data matches when most work on these file formats on the computer. And contrary to what is heard in some teachers like orbice so as not to use educational technologies when they propose that "most students do not have an electronic device...", in addition to having the equipment at home, they have smartphones and some even double the capacity with the possession of a laptop. It was logical to expect students to highlight the importance of educational software as an option for learning as they are materials made for teaching purposes, are interactive, individualize work, are easy to use, use the resources provided by multimedia techniques, and with their use achieve greater motivation and interest of students in learning (2013). The perspective of the use of the software, the subject of this article follows the premises of what was raised by Granados-Romero (2014, p. 291), in particular as regards the one that the student "is solely responsible for his learning, interacting with the information with a critical, reflective and creative vision, managing..., and supported by the teaching mediation and sources of information available to him." A study by Cotton (1991), based on the analysis of 59 duly documented research results reports, reports in 29 of these that the use of the computer in the teaching process produced better results than those obtained in traditional teaching. There are 13 reports that the speed of learning is higher. 8 reports are included that show better results in content memorization rate. It is highlighted in 3 reports that students' attendance at classes was better. A positive aspect in the implementation of the program is the presentation of the exercises randomly, which is not characteristic in other software of this type. Most foreign language learning programs present exercises sequentially, which favors monotony and mechanistics in the solution. This random presentation of the exercises makes it possible to make the set of items different from the previous one in each training session. Storing the exercises in a database also allows you to have a large amount, from which a reasonable amount will be randomly selected for your solution. Hardistyy Windeatt (1989) reaffirms the idea that computer use positively favors interest in teaching activity and suggests that no one who has observed the atmosphere of concentration in a group of students working on computers may doubt its motivational power. Although these ideas have been published more than 25 years ago, it is interesting how they still remain in force. At the international level there is a group of software aimed essentially at people who learn the English language as an element of culture, but most of these follow commercial criteria and dismiss the pedagogical component (cf. Headway, Interchange, Rosetta Stone, among many others). Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 6 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Conclusions UK boosts school programming with BBC The integration of the computer as a carrier of software suitable to be used as a teaching medium in the process of training language skills and habits in a foreign language is not very common in language courses in our country. There is already significant experience accumulated mainly in developed countries (England, France, Spain, USA, Canada, Japan, etc.), in teaching environments that differ somewhat from the reality of a country like ours. The UK has launched, in collaboration with the BBC, the BBC micro:bit project, which seeks to boost the learning of inter-school programming and make them digital creators. Through this initiative schools receive a free kit with which students can understand the logic of programming and take their first steps in a simple and intuitive way. It includes programmable boards for students and gives access to various support resources, such as videos and tutorials or a teacher's guide. The aim of the project is to promote technological and computer knowledge, science and engineering among students, to make them adults prepared for the future. The project, heir to BBC Microcomputer – launched in the 1980s – targets 11- and 12-yearolds and is open to all schools and home-schooled students in the UK upon request. The idea arises from concern about the lack of professionals prepared in the field of technology in the country and aims to inspire the digital creativity of students, encourage them to act as creators rather than just being mere consumers and thus train a new generation of technological pioneers. In fact, thirty British and international companies have collaborated in the development of micro:bit, many of them related to ICT, such as Microsoft, Samsung or Cisco. Students showed satisfaction in using this program. The program was easy to use and useful for the preparation of seminars. The exercises of the program facilitated the assimilation of the contents of the subject. The subject benefited from the use of the software developed to function as a means of teaching-learning, as a replacement for an unavailable textbook, in that all students had easy and comfortable access to information, and had availability of a large amount of exercises to check their level of assimilation of the contents of the subject. The degree of motivation towards the subject was visible, measurable by the interest shown by the students towards the new teaching medium, something that they had not experienced in any other subject in the previous four years. WHAT TO DO WITH BBC MICRO:BIT The BBC micro:bit is a small pocket computer (4×5 cm) that incorporates bluetooth technology, two small programmable buttons, various LEDs, microUSB connection and external battery connection, a motion detector, an accelerometer and a compass. In addition, it can be connected to the computer or to sensors, objects and devices such as Arduino, Galileo, Kano, littleBits or Raspberry Pi. The project website and kit received by the centres includes a lesson plan, explanatory videos, several ready-to-use code examples and four editors that can be used to program the BBC micro:bit with a scratch-like system, from blocks. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 7 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Micro Bit: the microcomputer to teach schoolchildren It is Micro Bit, a minicomputer that was born as a collaboration between the BBC and several technology companies to teach UK children how to program. Earlier this year, nearly one million schoolchildren from different schools across the country received these devices. - What is a Micro Bit? It is a palm-sized circuit board with a series of 25 LEDs and a Bluetooth chip for wireless connection. It can be programmed to display letters, numbers and other symbols and characters. It includes two buttons, an accelerometer and a compass, and rings to which other sensors can be connected. Instead of entering the code directly into the computer, users should write it in a choice of four PC-based programming languages, or on a tablet or smartphone, through an app. They must then transfer the codes to Micro Bit, which functions as a standalone device that can be used to project messages and record movements, among other tasks. It can also be added to other devices to form a robot's "brain" or develop a musical instrument. A new feature enables communications between these machines, which means that one Micro Bit can transmit information to another, opening up a new spectrum of possibilities. Older students will take care of hardware design and build their own models, as a "do-it-yourself" mode. Uk, the new titan of technology? The UK is at a key moment to consolidate its technology sector at the forefront of the global market. This is what ensures a study by consultancy Deloitte, which also warns of the need to take urgent action to avoid being unseated by aggressive rivals. British technology already competes with technology powers such as China and the US in the fields of microelectronics (used in mobile phones and CPUs microprocessors), biotechnology, and software design. But according to the study, there are some factors that make it difficult to consolidate British technology companies like those of these rivals. The main shortcomings in British management highlighted by Deloitte are coordination between the various technological actors at the national level. The report highlights the need to establish better channels of communication between government, researchers, corporations and financial firms. Another reason that curbs the take-off of new technologies in the UK is the sharp lack of investment - both public and private - in the sector, by the distrust of investors to bet on technology companies following the decline of the technological boom and the devaluation of the late 1990s compoints. Contrary to the situation in Spain, which currently ranks 29th in the world in technological development, and where the situation is so critical that it compromises the development of the country, the study considers that the United Kingdom is at a time of technological maturity comparable to that of world leaders. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 8 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 UK to reform premium education to adapt it to new technologies The proposed new curriculum would mean, if approved, the biggest change in primary education in the United Kingdom in a decade, from thirteen to six areas: understanding English, communication and languages; understanding mathematics; scientific and technological understanding; human, social and environmental understanding, understanding in physical health and well-being; understanding of art and design. The plan, drawn up by a former head of Ofsted (the body that regulates British schools), further states that children must move to high school after demonstrating the mastery of the blogosphere, Wikipedia or Twitter as sources of information and new modes of communication that they are. In addition, the need for students to have good calligraphy is emphasized, but it is also established that they know how to type on a keyboard. Students should have the ability to place historical events they study on a timeline and establish relationships between them; however, it is up to each school to decide which of these events are studied. Thus, it could be the case that a child takes primary school without receiving lessons on World War II or the Victorian era depending on the school in which he is enrolled, something that the government nevertheless rejects that will happen. In addition, emphasis will be placed on mental calculation to the detriment of using the calculator. Finally, students will receive lessons on healthy lifestyle habits, how to combat bullying, or how to relate to other children or their own family. According to a study produced by Panasonic SA, Spain is located, at European level, just behind the United Kingdom in terms of educational technology. The British country has most committed to adapting its schools to a new form of education thanks to new technologies, making almost all its classrooms equipped with an interactive display. For adapting their schools to a new form of education thanks to new technologies, making almost all their classrooms equipped with an interactive display. In other countries, such as France, where only 20 percent of schools are equipped with an interactive whiteboard, the education technology market is still at an emerging stage. Although the UK is currently the technology leader for education in Europe, the efforts of other countries in this regard are showing that it will not be long before they can catch up with the British explains Karine Picqué, Marketing Manager of Panasonic Europe's Imaging products division. The case of Spain, which has invested 200 million euros to manage to digitize all classrooms before 2012, is one of those that motivates us to think that the educational landscape will change substantially in the very short term. However, the School 2.0 project proposed by the Spanish government, the financing of which is both in charge of the government and the autonomy by 50%, has had a varied acceptance. Communities such as the Balearic Islands, Catalonia, Cantabria or the Basque Country have become fully aware of the project, and ensure that all public schools will have digital classrooms in the next school year. On the other hand, and in contrast, communities such as Madrid, Valencia or Murcia have not joined the government's plan and are committed to continuing traditional classrooms. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 9 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 In addition, there are other countries in Europe that have opted for the project and will adapt their schools to new technologies in the coming years. Among them is Germany, whose government invested 10 billion euros for education and science in 2009, an investment that has to increase to 24 billion euros in 2015. On the other hand, the French government is struggling to rank among the most ambitious countries in this sector by committing to invest 67 million euros to provide laptops to 6,700 rural schools. In three years Panasonic aspires to become one of the most important players in the education market, equipping classrooms from all European countries that bet on the school of the future. Our company not only provides interactive whiteboards, but a complete package for new classrooms, which will help teachers deliver more dynamic and visual classes, and in turn help improve student attention and outcomes, Picque concludes. About the interactive whiteboard The interactive whiteboard is a revolutionary tool that enhances all communications and learning experiences. UK and Spain top European ranking of computers per pupil and use of ICT in the classroom The study on "Equipment and use of Information and Communication Technologies in European and Latin American centres", carried out by the International University of Valencia (VIU), reflects that the United Kingdom and Spain are the European countries where there are the largest number of computers per student, where ITCs are used most weekly in the classroom and where there are more centers with internet connection. This is apparent from the study carried out by the Coordinator of the Degree in Primary Education of the VIU, Vicente Gabarda Méndez, on a representative sample of five European countries (Finland, France, Germany, the United Kingdom and Spain) and five Latin Americans (Brazil, Argentina, Uruguay, Chile and Costa Rica), with the aim of offering an overview of the integration of ICTs into the different educational systems through the analysis of three criteria : equipment of the centres, curriculum integration of ICT and use thereof. Connected to a PC and projector that allows teachers to: – Getting the public's attention - Create visual materials and content – Go directly to Internet pages – Register and modify all the contents on your PC Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 10 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 According to the data analyzed, in Spain there are 32 computers per 100 students in Primary and 31 for every 100 in Secondary, well above the European average (15 computers per 100 students in Primary and 21 in Secondary). These figures put our country ahead of countries such as Finland (17 and 20 computers per 100 students); France (12 and 18 computers) and Germany (15 in Primary education) and behind only the UK where there is practically one computer per student. As for the use of ICTs in the classroom, the United Kingdom and Spain return to the highest rates, since, in Secondary school alone, 71% of English students use the computer weekly in the classroom, followed by 52% of Spanish students and 41% of French students. The most prominent cases are those in Germany, where only 24% of Primary and 31% of Secondary pupils use ICT in the classroom once a week or, in the case of Finland, the use is 24% in Primary and 27% in Secondary, the country that uses the computer in class the least. Also, in some countries of those analyzed in Europe and Latin America, it has been found that greater equipment is not always synonymous with greater use and introduction of technologies in the classroom. So much so that there are cases where above-average equipment is recorded (such as Finland in the EU and Uruguay in Latin America) where the use of ICTs is below average, while data have been found from countries with less equipment where the use and imbrication of new technologies is higher (Costa Rica). Teachers and use of ICT As for teachers, the study reveals that 8 out of 10 teachers have used ICT in the development of their classes in the last year and 9 out of 10 have used them to prepare the contents of them. In general ICT is used in most countries in a crosscutting way, that is, as a tool at the service of all subjects. So much so that in Primary only the United Kingdom and France include them as curriculum content, while the rest of the countries bet on transversality at this stage. Already in Secondary, the study highlights that all countries, except Finland, already view it as independent curriculum content. Latin American Also and already in the Latin American field, the study reveals that 51.8% of Latin American students and almost 30% of teachers never use new technologies in the classroom. According to the data analyzed, in Latin America there are an average of 27 students per computer in Primary and 17 in Secondary, Uruguay being the country that registers the highest rate of computers per student, since in schools there is one team per student. At the end of the table are Argentina and Costa Rica, where there are 59 and 42 computers per student, respectively. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 11 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 In terms of Internet connection in schools, the data reflect that only 36% of Latin American Primary centers and 34% of Secondary are online, a fact that contrasts with uruguay's 95%. The VIU study notes that 31.2% of Latin American students use the computer once or twice a week at school. This ranking is headed by Costa Rica, where more than 52% of students use it weekly, followed by Chile (42.3%), Uruguay (34%), Argentina, with only 29% and Brazil, with only 22%. As is apparent from the data extracted, new technologies must be part of the educational field because they promote the integration, motivation and possibilities of the student in their context and because schools must become "urgently" the spaces where students acquire the skills necessary for integration. The study has focused on the compulsory schooling stage which, in most countries, comprises what is known in Spain as Primary Education and Secondary Education. The 'post ICT' era in schools in England The English government, through the Department for Education (DfE), is carrying out a redefinition in its strategy of developing technological skills within the school context. The goal is to implement this reform by 2014. This review promoted by the DfE is relevant when taking into account the prominence of British policies in the context of the European Digital Agenda in the field of digital competences. But it is also strategic because it points towards structural innovation in relation to the competency frameworks previously implemented by DfE itself. One of the strategic axes that this redefinition poses is to rething the current emphasis and focus on digital skills being inserted into education. A recent example of this has been a change in its regulations which suggests that from 2013 it will no longer be mandatory to adopt the current 'ICT curriculum' at Key 1 and 2 levels. Today the debate is focused on migrating from an 'ICT curriculum' to a 'computing resume'. However, this change goes far beyond an adjustment in the nomenclature, and arises from the critical analysis of different actors in society against the 'irregular' impact of digital technologies on school education environments. This is not to mention that students themselves have evaluated the current 'ICT curriculum' (focused on the functional use of mainly office-type software) as obsolete, "poor, boring and basic". Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 12 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 On the other hand, this rethink seeks to foster a deeper understanding on the part of students in those principles that enable the creation of digital technologies (both software and technological devices). This relates to stimulating from an early age learning in the area of computer science as well as the creation of new employability opportunities within labour markets linked to cutting-edge technology (e.g. video games, special effects, etc.). This new approach, which seeks to expand and enrich what is now meant by digital literacy, also focuses on developing students' skills and knowledge in areas such as: 'learning by doing' through programming and creating Apps, knowing how to manipulate computer boards (e.g. Raspberry Pi), creating molecular modeling (e.g. animation and 3D) as well as other skills in areas such as privacy and digital identity management , e-security, creative entrepreneurship in digital environment, among others. Similarly, this strategy shows a growing debate about the need to create more appropriate tools to assess the use and development of these skills. On the other hand, work is also being made on the creation of new incentive packages for the updating and training of teachers (such as for recent pedagogy graduates to train as Computer Science teachers). It also envisages the importance of consolidating new relationships between schools, teachers and the productive sector (technological and content industry). According to Michael Gove, the current minister of the DfE, the dissatisfaction manifested in the face of the current national curriculum in ICT makes us think about the need to create an open-source curriculum and that is precisely the task that is being carried out both inside and outside the education sector. On the one hand, this rethink is aligned with a national strategy that seeks to train the next generation of programmers and creators of new businesses linked to the digital industry (see Livingstone and Hope, 2011). Moreover, this approach articulates the visions and interests gathered through various consultations and studies that analyze the feasibility of a renewed human capital formation strategy at the national level. Among the agents and organizations that have participated in this process are the British Computer Society, Computing at School, eSkills UK, Association for Learning Technology and NAACE, as well as other local actors linked to the school education field. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 13 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 7 technological innovations that will revolutionize education Who said learning couldn't be fun? The world of education is in a time of profound change, thanks in part to new technologies. With the innovations in education of the different technology companies, it is intended to encourage students to learn while having fun. Here are seven amazing technological innovations. 1. Minecraft Education Edition. The cubic world reaches the classrooms! After providing educational tools to the game, Microsoft will present on November 1 the version adapted for Minecraft classrooms. This block-based building-based video game will give teachers the ability to teach through different interactive maps, where students can learn, while playing individually or collaboratively with the entire class, subjects such as mathematics, music, natural or social sciences. 2. Google Expeditions. Can you learn what the eye doesn't see? Google thinks not. For this reason, he has developed a project with which through his virtual reality glasses Cardboard will allow students to travel around the different parts of the world and even take a walk around Mars sitting on their desk. With this new educational method, which has been successfully tested in different schools in the UK, Google aims to make education interactive and visually complement everything books can't offer children. 3. Virtual School Suitcase. Like Google, Samsung also believes that you can't understand what you don't see. For this reason, the Korean group has presented at SIMO Education 2016 the immersive learning solution Virtual School Suitcase. Through virtual reality, Samsung proposes to provide students with the necessary tools to observe, explore and interact in different virtual scenarios related to the different curriculum content. 4. Classroom 3D. And if you can't learn without seeing... better to see the objects in 3D than on a piece of paper! CoLiDo has presented at SIMO 2016 its classroom 3D project, with which it aims in a controlled way to bring to the physical format the contents that students study thanks to 3D printers. Through the possibility of touching and observing an object directly, it is intended that students assimilate the concepts of subjects such as architecture, art history, plastic or geometry. 5. Appvise. This mobile app aims to reduce bullying in classrooms. To achieve this, Appvise facilitates continuous communication between parents, teachers and students, so that teachers can warn parents about any type of anomalous behavior performed by the student or communicate lack of class attendance. The purpose of this application is to prevent, detect, treat and track cases of bullying in classrooms Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 14 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 6. Reinvent the classroom. This program developed by HP together with Smart, Microsoft and Intel aims to revolutionize the way we understand classrooms through specialized tablets for education, computers with 360o swivel screen and applications such as Microsoft Office 365, Skype and HP Adaptive Learning among others. The aim of this project is to drive educational innovation and drive the next generation of learning experiences. 7. Chromebooks. Many publishers are adapting to technological innovations to deliver their content in multimedia form. Book house Edelvives, for example, has signed an agreement with Google to distribute its contents within the Google for Education program and has created projects such as Sirabún, which offers for children between 3 and 5 years old different applications to stimulate learning. New Technologies in education Just two decades ago, we saw how thanks to the Internet there was a kind of information revolution that brought about a large-scale change in education. The Internet has allowed students instant access to an ever-widening world of information. Its presence has been the catalyst that has facilitated the rapid adaptation of users to this new technological world and has become a new tool for the education and training of students. We are currently at another stage of this technological revolution; revolution that will completely transform the way we educate and educate our students. We have gone from reading and studying theory in books to finding and analyzing more specific information thanks to the use of the Internet. This forces us to be much more critical with the information available but also offers the opportunity to educate current and future generations through a medium that provides a much more practical and immediate type of training. At the British School of Valencia we are investing a lot of effort to ensure that students not only learn through traditional channels, books, but also have the opportunity to be formed through these new means that allow the student to enter fully into the subject matter in question. To this we must add the incursion of digital devices that allow permanent access to this immense source of information and that extend training to the classroom. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 15 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 What does this technological revolution entail in our field? Imagine for a moment that we are teaching Some Spanish students about architecture in Imperial Rome, we could use textbooks to teach the class, show them images of the most emblematic buildings or perhaps play some demonstrative video that talked about it. Now let us imagine that we were able to transport virtually the students to Rome so that they could see for themselves those same buildings but have them at their fingertips. They might experience firsthand the excitement of seeing the buildings instead of showing them some photographs of them. This is now possible with the use of the Oculus Rift device, a 360o virtual reality headset that immerses the user in a virtual world that allows them to be placed in a virtual environment that can faithfully reproduce the original and to experience endless new experiences completely realistically. In the technological field, we see how improvements and new tools have been introduced which we incorporated in the British School of Valencia. One of the main changes has been the introduction of 3D printing, which not only allows three-dimensional reproduction of an object, because even though this is correct, 3D printing has many other utilities. Students need to learn how to design a 3D object, using specific computer software while being able to analyze, design, develop, examine, and evaluate the object created in the 3D printer. In this line, our students research different 3D designs and have the opportunity to work together with their colleagues, in a collaborative environment, in order to make their own 3D models. The process encompasses all stages, from the original idea, their design and printing. This allows students to show and develop all their creativity; to carry out large and small projects on their own, something that is tremendously encouraging for all of us as it allows us to see their evolution and gives us the opportunity to show first-hand students all the technological advances of the moment and that will be daily for them in the not too distant future. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 16 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 We encourage students to get involved in this new technological world and encourage them to enter the competitions organized by the school, contests in which they have to design and print 3D objects. The competition was so successful that it was decided to include 3D design within the different subjects of the curriculum, especially ICT, from Key Stage 3 In order to stimulate the teaching of computer science and programming in schools, the use of programming technology on 'Raspberry Pi' and 'Arduino' boards has been encouraged from the UK. At BSV we have chosen to incorporate the first ones. These devices are small board or single board computers used for computer science and computer science subjects. The Raspberry Pi board is the size of a credit card and has been developed with the intention of encouraging programming and development of computer applications in colleges and universities. This small device is capable of performing certain tasks and operations that a conventional PC cannot perform, such as spreadsheets, word processing and games. You can also program a media center that plays HD video. We are at an exciting time when we see how the technological revolution has reached schools and has had a huge impact within today's educational field. Both teachers and students feel more empowered to either teach or learn. They are on a level that goes further and allows them to adapt to the different situations they face in today's world. We are always aware of possible changes that may take place in the technological field in order to implement these improvements and apply them in the teaching of our students. Raspberry Pi can be programmed by students for use in robotics, either through specific software or through the creation of custom algorithms. Raspberry Pi can also be used to carry out various projects such as: – Creating a desktop computer – The creation of recreational machines – Robotic engine control – Learn programming language through Scratch – Creating a virtualized platform known as a cloud. – Creating a tablet with touch screen, etc. Estudiante de Ingeniería en Tecnología de Software, Facultad de Ingeniería Mecánica y Eléctrica, Nuevo León, México 17 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Conclusion This article covers the issues of the use of technology in education in the UK, as it has been transformed over the years and how new generations have taken advantage of all this in order to increase their level of education at all levels. In addition to the programs that are used to promote children in fields of programming, forms of application with ICT, different software that help education and serve to improve the learning of children and young people. All this in order to look for how to apply them in different parts of the world and continue to renew day by day the education that the government provides in its institutions, using the use of technology, obviously. 18 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Bibliography Cabrera, L., & García, A. M. (enero-abril de 2016). El empleo de medios informáticos en el proceso de enseñanza-aprendizaje de la asignatura Obras Viales. Transformación, 12(1), 7686. Recuperado el 13 de junio de 2015, de https://transformacion.reduc.edu.cu/index.php/transformacion/article/view/197/164 Cotton, K. (1991). Computer-Assisted Instruction. Recuperado el 13 de junio de 2015, de http://www.nwrel.org/scpd/sirs/5/cu10.html Downes, T. (1993). Student-teachers' experiences in using computers during teaching practice. Journal of Computer Assisted Learning , 9(1), 17-33. DOI: 10.1111/j.1365-2729.1993.tb00260.x. Ephratt, M. (1992). Developing and Evaluating Language Courseware. Computers for the Humanities, 26(4), 249-259. Fetter, W. R. (1984). Guidelines for Evaluation of Computer Software (with an Evaluation Form). Educational Technology, 24(3), 19-21. Futrell, M., & Geisert, P. (1985). A Call for Action to Improve the Design of Microcomputer Instructional Courseware. EducationalTechnology, 25(5), 13-15.Recuperado el 13 de junio de 2015, de https://archive.org/stream/ERIC.../ERIC_ED275860_djvu.tx Ganem, I., Rubio, D., Aguilar, M., Dorsant, L., & Mora, D. (2013). El software como medio de enseñanza. Revista Información Científica, 78(2),113-115. Recuperado el 13 de junio de 2015, de http://search.bvsalud.org/ghl/resource/en/cum-53197 Granados-Romero, J. (2014). Las tecnologías de la información y las comunicaciones, las del aprendizaje y del conocimiento y las tecnologías para el empoderamiento y la participación como instrumentos de apoyo al docente de la universidad del siglo. Revista Medisur, 12(1), 298294. Recuperado el 13 de junio de 2015, de http://www.medisur.sld.cu/index.php/medisur/article/view/2751 19 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Hardisty, D., & Windeatt, S. (1989). CALL. Resource Books for Teachers. Oxford: Oxford University Press. Hubbard, P. (1992). A methodological framework for CALL courseware development. En M. C. Pennington, & V. Stevens (Edits.), Computers in Applied Linguistics. Avon, Inglaterra: Multilingual Matters. Keller, A. (1987). When Machines Teach: Designing Computer Courseware. Nueva York: Harper and Row. Laurel, B. (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley. Legenhausen, L., & Wolff, D. (1989). Evaluating Software. The Dusseldorf Project. C.A.L.L. Digest, 5(1),9-18. Recuperado el 13 de junio de 2015, de https://pdfs.semanticscholar.org/.../7f3e0bb67436b4e0e483ccad2 Levy, M. (1997). Computer-assisted language learning; context and conceptualisation. Oxford.: Clarendon Press. Machado, E. F. (1988). El Sistema Metodológico. Fijación de la Lengua Extranjera con Ayuda de la Computadora Electrónica: su aplicación en contenidos gramaticales de la Asignatura Práctica Integral I y II de las especialidades de inglés de los I.S.P. Tesis doctoral inédita. Ciudad de La Habana: Instituto de Central de Ciencias Pedagógicas. Macias, J. (1986). Un software como medio didáctico para el aprendizaje de los verbos irregulares del inglés. Congreso Pedagogía '86. Ciudad de La Habana. Macias, J. (2000). Un software como medio didáctico para la enseñanza de la lectura en la Licenciatura en Lengua Inglesa. Tesis doctoral inédita. Ciudad de La Habana: Universidad de La Habana. 20 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Ministerio de Educación Superior. (1991). Plan de Estudios "C" para la carrera Licenciatura en Educación especialidad Lengua Inglesa. Ciudad de La Habana: Comisión Nacional de Carrera de Lengua Inglesa (con segunda lengua extranjera). Ministerio de Educación Superior. (2009). Plan de Estudios "D" para la carrera Licenciatura en Educación especialidad Lengua Inglesa. Ciudad de La Habana: Comisión Nacional de Carrera de Lengua Inglesa (con segunda lengua extranjera). Orwig, G. W. (1983). Creating computer Programs for Learning. Virginia: Reston Publishing Co. Inc. Uría, A. M. (1989). Medios de enseñanza: infinidad de iniciativas. Ciudad de la Habana: Pueblo y Educación. Woodbury, V. (1988). Reading Courseware Development. C.A.L.L. Digest, 4(1),2-7. Recuperado el 13 de junio de 2015, de https://pdfs.semanticscholar.org/9ef1/7f3e0bb67436b4e0e483ccad2f8ab3c3a875.pdf Amdad Ali. (2014). Las Nuevas Tecnologías en el Ámbito Educativo. 31 de octubre, de BsValencia https://www.bsvalencia.com/blog/las-nuevas-tecnologias-en-el-ambito-educativo/ 21 ENGINEERING IN TECHNOLOGY AND SOFTWARE 01-20,2021 Through this duct, the student of the project: Sergio Antonio Hurtado Hernández We authorize Dr. Dina Elizabeth Cortés Coss, the relevant direction and changes in the physical structure, design and format of the scientific article submitted to frame the conclusion of core activity 1. The changes cited are the requirements for the publication of the memoir or magazine article. Kind regards Name: Sergio Antonio Hurtado Hernández Enrollment: 1843513 Signature of consent: Sergio Antonio Hurtado Hernández San Nicolás de los Garza NL. 25/03/2021
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