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PROPOSAL THEME: GIVING BACK
Date of Request: 18th Oct
Association Making Request: Siddhartha Shishu Sadan Alumni Association (Planned)
Student Representatives: Alumni of Siddhartha Shishu Sadan
Sponsors: TBD
1 PROPOSAL FOR WORKSHOP
This document requests for a formal letter from the concerned authority to seek permission regarding a
workshop to be conducted by the alumni member of this school.
Description of the Request
Proposed Date of Event: TBD -open to discussion, will be coherent with the school's academic
session.
Tentative Duration of Event: Thirty to forty five minutes.
Type of Event: Intra-school
Purpose of the Event: This event includes multiple workshops ranging from physical sciences to music
to management. It aims to give initial exposure to the students regarding possible future prospects to
build their own perspective.
1.1 Details of Workshop: With allotted time and resources we plan to conduct various activities
1.1.1 Astronomy Workshop
Table 1.1.1.1 Presenting details of Astronomy Workshop
S.No. Setting
Activity
Intended Outcome
1
Greeting
Welcome participants.
2
Plenary
Introduction and Framing
Orient participants to expected outcomes
and case studies that frames astronomy
basics.
3
Plenary
Presentation Slides
To introduce the students with basics of
Astronomy- constellations, star systems,
and a martian view of the sky. Further, introduce
them to the second half of the session.
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4
Open Space
Break
Offer an opportunity for informal
networking.
Sky Observation
To observe the sun using a solar filter.
1.2 Olympiads
1.3 Management Workshop
The table 1.3 presents details of management workshop
S.No.
setting
1.
Activity
Intended Outcome
Greeting
Welcome Attendees
2.
Plenary
Introduction
To Orient attendees regarding details of
Management Faculty
3.
Plenary
Presentation Slides
To give minute details of management
faculty to attendees , make them aware of
the cost associated with it , its availability
and future scope in Nepal as well as
worldwide.
4.
Plenary
QnA
Attendees queries discussion
1.4 Computer Science
1.5
Facility Needs: Projector, Microphone, Electricity outlet …
Faculty Member(s) Overseeing the activity: Members of their respective department.
2 PROPOSAL FOR EXPERIENCE SHARING SESSION
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This document requests for a formal letter from the concerned authority to seek permission regarding a
sharing session to be conducted by the alumni member of this school.
Description of the Request
Proposed Date of Event: TBD -open to discussion, will be coherent with the school's academic session.
Tentative Duration of Event: Thirty to forty five minutes.
Type of Event: Intra-school
Purpose of the Event: This program includes multiple sessions which will be targeting students of class
9 and 10 majorly- helping them to explore possible fields after SEE comprising from NEB to CBSE to
International Bureacculate (IB). It aims to give initial exposure to the students regarding possible
academic pathways.
2.1 Details of Session
2.1.1 Session for Colleges for 11/12 or equivalent
2.1.2 Experience of a Law Student
2.1.3 CBSE Experience
2.1.4 NEB Experience
Table 2.1.4 Presenting details of NEB Experience Session.
S.No. Setting
Activity
Intended Outcome
1
Greeting
Welcome Attendees.
2
Plenary
Introduction
The session is intended to orient
students regarding the details of
NEB.
3
Plenary
Presentation Slides
To make students familiar with the
updated syllabus for +2 and the
development and advancement of
examination methods of NEB.
4
Plenary
QnA
Participants queries discussion.
2.1.5 A-level Experience
Table 2.1.5 Presenting details of A-Level Experience Session.
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S.No. Setting
Activity
Intended Outcome
1
Greeting
Welcome participants
Orient attendees to the details of ALevel(GCE Advanced Level)
qualification.
To make students familiar with the
curriculum, cost, and availability of
A-Level education in Nepal.
To discuss the importance of
international qualification and the
opportunities it offers for further
studies.
Participants query discussion.
2
Plenary
Introduction
3
Plenary
Presentation Slides
4
Plenary
QnA
2.1.6 CTEVT Experience
Faculty Needs: Projector, Microphone, Electricity outlet….
Faculty Member(s) Overseeing the Activity: Diverse
3 PROPOSAL FOR COIN/TREASURE HUNT
This proposal requests for a final formal letter from the authority for a grand event comprising coin
hunt by solving riddles and using their overall knowledge for problem solving.
Description of the Request
Proposed Date of Event: TBD -open to discussion, will be coherent with the school's academic
session.
Tentative Duration of Event: TBD
Type of Event: Inter-school Competition
Purpose of the Event: This program is
3.1 Details of the Hunt: Hunt will be divided into three major rounds where teams will compete to get
a spot in Top 5.
3.1.1 Round 1: This is the first and the toughest among all 3 rounds where more than 50% of the
participants get eliminated. This round is basically a basic problem solving round where team
members sit at three different spots. Here, A1 player solves a question and the answer obtained
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by the A1 player is used by A2 player to solve the question given to A2 player. Similarly, the
answer obtained by A2 player is used by the A3 player and finally the A3 player submits it to
the referee.
Only those teams who correctly answers the question fastest makes into 2nd Round
Spot 1
A1 player
This player solves question 1
and gives the answer to A2
Spot 2
A2 player
Using A1's answer, this playes
Figure 3.1.1.1: Possible layout for participants flow in this given round
3.1.2 Round 2: In this second round, teams are supposed to do risk assessment and enter different
houses namely as – Casino, Jackpot, Temple, and Shortcut. In these houses, teams will
redeem their coupons and will play at anyone in the house for further coupons. Questions
will be a mix-bag ranging from general knowledge to Lord of rings trilogy to quantum
mechanics.
Table 3.1.2.1 Presents houses and possible coupon that can be gained in each of them
Houses
Jackpot
Redeemed Coupon
3
Coupon Gained (if correct)
Depends on luck anywhere
around (0-8)
Casino
3
5
Shortcut
Easy
4
Medium
3
Hard
2
Temple
3
5
6
Jackpot is no less than winning a lottery where each team has to play at least once and can play at most
thrice. In this house, a lottery wheel is rotated and teams may win coupons.
Casino Shortcut is the house where a team can play without a limit. In Casino, each team is asked to
fish a question from 100 random questions. At the same time, a shortcut house is a high risk high
reward space where teams based on their strength may pick a difficulty section and work on problems
to solve.
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While temple as well has a limit of 4 redeems and each team can play on their strength in a particular
genre they are comfortable in.
3.1.3 Round 3: This is the main event final round which includes coin hunt. In this round top
five teams will be on the quest to hunt a coin by solving riddles and prompted questions. This
will be by far the most exciting round. Here is the possible layout for one team in this round
which might get permuted for other teams as well for the sake of transparency and fairness of
the game. Here is the possible pathway of say team A1:
Riddle 1
W
Loop
1.1
C
Loop
2.1
Riddle 2
Loop
1.2
C
Loop
2.2
Riddle 3
Loop
3.1
C
Loop
4.1
Loop 3.2
Riddle 4
C
Loop
4.2
Riddle 5 Path to
treasure
Further, if a team couldn’t solve a riddle at any point in this loop then they might be exempted
with 3 minutes of penalty and will move automatically to another point in the algorithm. If they
couldn’t answer a question in the main path then with the same 3 minutes penalty the given team
will undergo in their respective loop.
Facility Needs: School Premises and other services
Faculty Member(s) Overseeing the Activity: Diverse
Proposal Document
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Proposal Document
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