trade_goods = precious_metal railroad = 1 fort = 2 naval_base = 1 #state_building = { # level = 1 # building = clipper_shipyard # upgrade = yes #} #state_building = { # level = 1 # building = canned_food_factory # upgrade = yes #} #state_building = { # level = 1 # building = steel_factory # upgrade = yes #} #state_building = { # level = 1 # building = explosives_factory # upgrade = yes #} #state_building = { # level = 1 # building = artillery_factory # upgrade = yes #} #state_building = { # level = 1 # building = fabric_factory # upgrade = yes #} #state_building = { # level = 1 # building = regular_clothes_factory # upgrade = yes #} #state_building = { # level = 1 # building = lumber_mill # upgrade = yes #} #state_building = { # level = 1 # building = luxury_furniture_factory # upgrade = yes #} state_building = { # level = 1 # building = ammunition_factory # upgrade = yes #} #state_building = { # level = 1 # building = paper_mill # upgrade = yes #} #state_building = { # level = 1 # building = furniture_factory # upgrade = yes #} #state_building = { # level = 1 # building = fertilizer_factory # upgrade = yes #} #state_building = { # level = 1 # building = small_arms_factory # upgrade = yes #} #state_building = { # level = 1 # building = glass_factory # upgrade = yes #} #state_building = { # level = 1 # building = winery # upgrade = yes #} #state_building = { # level = 1 # building = liquor_distillery # upgrade = yes #} #state_building = { # level = 1 # building = cement_factory # upgrade = yes #}