Subido por Jose Luis Diaz

Dice Hospital Automa Rules

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Hello! Here you will find written rules to Duke's Dice Hospital Solo Automa. While there is nothing wrong
with the "beat your high score" solo mode that came in the box I wanted to create an opponent to test your
doctor skills against. This 18 card deck replicates another person and allows you to play a normal two
player game of Dice Hospital.
AUTOMA CARD LAYOUT
1
When the Automa is the first player, this blue section will
determine whether it flips over a department tile or a specialist
card.
2
Represents the difficulty of the card. The Automa deck is made up of three
difficulties (Easy, Normal, Hard). Easy is represented by one medical icon,
Normal - two medical icons, and Hard - three medical icons.
3
Determines the order of which ambulance the Automa will
select.
4
Determines the order of which department/specialist the
Automa will select and discard.
5
Represents the dice needed (color only, the Automa never tries
to match pips) in order for the Automa to discharge this card.
6
Represents the victory points the Automa earns when this card
is discharged.
1. SETUP
Setup the game for a two player game per the rules of Dice
Hospital. The Automa will not need a hospital board or any
nurses.
2. GAMEPLAY
When a new round begins, flip over the top card of the
Automa deck. Per the rules of Dice Hospital the players in a
two player game have available to choose from: one
department, one specialist, and either a
department/specialist. The first player determines whether
the last option is a department tile or specialist card. If the
Automa is first player then select based off what is showing in
the top blue section section of the Automa card.
The Automa deck is made up of three difficulties. Separate
the Automa deck into three piles (Easy, Normal, Hard).
Shuffle each pile and then draw one card from the easy pile,
five cards from the normal pile, and two cards from the hard
pile. Return the remaining ten cards to the box as they are no
longer needed. This new eight card deck is the Automa deck
for the game and once shuffled place to the right of you to
Next, if the Automa is first player select an ambulance based off
make an Automa Player Area.
section 3 of the Automa card (see the Automa Card Layout
above). Unlike a normal multiplayer game of Dice Hospital the
Draw three dice at random from the bag and place them near Automa can select the first ambulance even if it is currently the
the Automa player area. This represents their starting
first player. If it does make sure to give it a blood bag. The
patients and creates the Automa Dice Pool.
Automa will never use the blood bag during the game and will
keep it for end game scoring. When the Automa is selecting an
Give the Automa the first player token and flip over the top
ambulance and the ambulance is already taken (due to the
card of the Automa deck. Place any dice in the Automa Dice Automa not being first player), proceed to take the ambulance
Pool that match a color on the card onto the card and then
that is next on the Automa card. As an example, on the card
add either a specialist or department based off the top blue layout above, the Automa would try to take the first ambulance
portion of the Automa card.
(the sickest ambulance), if it couldn't because the ambulance
was not there it would take the second ambulance based off the
For added difficulty, add an additional three dice to the
"2" on the card. It is important to note that just like in a
multiplayer game if you are the first player you cannot take the
Automa Dice Pool to start the game.
first ambulance.
The game is now ready to begin.
2. GAMEPLAY (cont'd)
4. ADDITIONAL HELP
When the Automa takes an ambulance place all die from that
ambulance in the Automa Die Pool. Starting from leftmost
card to rightmost card place die on the Automa's cards that
are currently showing in the Automa play area. Pips do not
matter. If one or more die match color then place them on the
card(s). The Automa will always try to fill its leftmost card first
before applying die to additional cards (i.e. it is trying to fill
up the card as fast as possible in order to discharge it and
collect the appropriate victory points).
Not quite sure what something means? Check out the
youtube video on how to play.
Once both the player and Automa have added their
respective die to their Ward/Automa cards, based off
ambulance selected (just like the normal multiplayer game)
the player/Automa will begin selecting a department tile or
specialist card.
If the Automa selected the sicker ambulance it will choose
first based off section "4" (see automa card layout on page 1
of this document). The number, just like automa card section
3, represents which department/specialist the Automa will
select and discard from the game (it does not get added to
the Automa Player Area). The number listed here
corresponds to the ambulance slot. "1" represents the
department/specialist that was above the first ambulance,
etc.
After a department tile/specialist card has been selected for
both you and the Automa, you can proceed with your turn the
same as in a multiplayer game. Neglect any patients you do
not treat and score victory points based off the number of
patients discharged.
At the end of the round check to see if the Automa completed
any number of Automa cards. If it did, it scores the
appropriate number of victory points (see section 6 of the
Automa card layout on page 1 of this document). The Automa
does not neglect patients as it does not care about the pip
level at any time during the game.
3. GAME END AND SCORING
Just like in a multiplayer game the solo game is made up of
eight rounds (the Automa deck is made up of eight cards so
you never will have to worry about moving the round
marker).
Once the game is over, add one point to the Automa's score
for each blood bag it has. The Automa does not collect any
victory points for partially completed Automa cards.
Compare scores and whoever has the higher total wins. In
case of a tie, count the number of patients left in your ward
followed by the number of patients on the Automa's
incomplete automa cards. The fewest number of patients
wins.
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