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03/09/2019 Toady One Hmm, matters have still been hectic, so I don't have enough for a story. I've been working on several final plots for villains in order to round things out and make use of the new dungeons and so forth, as I mentioned earlier. These include corrupt imprisonment, framing, snatching, sabotage and trying to ignite warfare involving their enemies. This work will continue until and then after GDC, which happens from the 18th to the 22nd, though we're going to have that DF announcement on the 13th to keep matters interesting! In much smaller announcement news, Threetoe now keeps four threetoes. From the left: Harry, Ramone, Sid and Bowie.
03/02/2019 Toady One As foretold: Part 1, Part 2.
03/01/2019 Toady One Here is the Bay 12 Report for this month. Stuff still a little busy, so I should have the Future of the Fortress tomorrow! Then we'll be back to villains.
02/28/2019 Toady One Nothing villainous to report on the dev log this week, as the bulk of my work time was spent preparing material for an upcoming Dwarf Fortress announcement. That'll happen in a few weeks! GDC is also coming up in the second half of March, so we'll be entering what will prove to be an unusual month, but we should still make some decent progress toward the villain release.
02/21/2019 Toady One Some time frustratingly burned on another butterfly-effect style world generation bug, where the same seed would occasionally produce different results. I had to trace it through different temples being built in year 100, to different lovers being selected in year 60, to different shrines being constructed in year 35 (a RNG state alteration which caused somebody's gender to change on the other side of the world at birth, hence the lover difference), to the actual mistake in the code where leaders selected which shrines to encourage. That took a few days of diligent logging and world regeneration. But it's fixed now. I've been adding stuff to world generation for some months, so it was inevitable this sort of thing would happen from time to time.
I did make progress on hideouts. Plotters can use their organization and leadership locations, whether that's a monastery or a mercenary compound or their own castle. But we needed a few options for people without those social structures, for artifact storage among other things, so now anybody with a sufficient account can grab a house or have a tower built in a city. (Given how dwarf maps and fort mode room assignments work, I don't have options for fortresses yet.) The buildings pass on to family members currently, and buildings that don't pass to anybody can be obtained by somebody (instead of having them build a new one, sometimes.) Merchants and wealthy officials have generally been the tower-builders in my first passes, as they are very expensive. There's a cap on the amount of towers based on city size to prevent a Towers of Bologna situation from being too common, but there can still be a number of them. Towers can also be reconstructed and extended - feast halls, added fortifications and gated yards are common, but plotters can also add a dungeon, the purpose of which is shortly to arrive, heh.
The previous owners of towers and houses are referenced in the histories, so we can follow their passage reasonably easily. I found one named the Luxurious Bejeweled Executions first built by a corrupt official who had tremendous luck gambling. When he died, his wealthy merchant ex-lover purchased the tower. She died shortly thereafter, and the Executions was purchased by another official, who died and left it to his son Gal. That happened over the course of a hundred year, so we should see some wholesome layers of history develop on these structures.
For instance, if a villain, say, passes on in an unfortunate way and has no family in the area to inherit their artifacts or house, the artifacts will simply be in that house, hidden and lost. In the very likely event that the house is purchased later, the artifacts will be unknown to the homebuyer (at first), but they will nevertheless possibly have a problem on their hands, depending on who might be searching for the treasures. I haven't actually seen this yet, with random homebuyers. The world I checked had the orderly passage of eight hidden artifacts to heirs of houses and towers that contained them, but they could easily have gone on the market instead, and even in my case, the heirs weren't all told about the hidden treasures, as they weren't all family heirlooms.
In fact, Bax Doomedwane was a descendent of kidnapped dwarves who grew up in a goblin tower, but she left to become a dancer in a human city. That didn't last long, but she was out of the goblin civilization and somewhat integrated in her new home, and became the chief executioner in town after a few years. Being raised a goblin, Bax was a natural for villainy, and soon had the harvest administrator embezzling money for her. She soon corrupted the local magistrate and turned her eyes to thievery, having her gang steal two artifacts in particular, an alder figurine of an ant and a pig leather quiver, both rightfully claimed by the dwarf fortresses where they were made. These were quite coveted objects, but in the year 183, when Bax died, she had them both, squirreled away in the house she bought with her ill-gotten gains.
Bax had six children still living at the time of her passing, and the house went to Usbu Menaceflew. He had a goblin name, and grew up in a tower, but like his mother, his art took him outside its bounds, and he became a bard, a lasting career for him. For almost 120 years he'd been composing, his latest being "And He Sang 'Toasts!'" and "We See Depression." Usbu never committed a villainous act of any sort. Married three times, he moved around the world, and was living in a forest retreat named Entrancedsparkled when news came that he'd come into some property. World generation ended at the time when he moved to the human city, to his newly-inherited house, which contained the two hidden dwarven artifacts. Nobody aside from the dwarves had an outstanding claim on the quiver, but the alder figurine was also sought by Lema Furnaceteach and Ngoso Dreaddirge, two goblin bandit lords as old as the world. They'd each stolen it from Bax before, and their minds would still often turn to the treasure.
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