GUIDELINES FOR DEVELOPING THE PLOT INTRODUCTION Every good story, movie, tale, should create in its audience any kind of feelings, emotions, thoughts, so that the motivation captures the attention until the last paragraph or scene. To analyze the Dramatic structure of a Multimedia requires a series of steps as well as the fulfillment of details which fundamentally will serve to identify if it accomplish with the requirements to be a good production, according to the characteristics blended to create the solution specified by the client.. To know how the direction of the story is rolled, the type of characters, the scenes lightening, the colors used to create visual effects, sound, sequence, and the tools implemented to blend, mix and bring canvas to life, are some of the considerations to take into account to be effective in this analysis. Therefore, it is necessary to understand and have a logistic view considering technical aspects to develop the whole panoramic of a multimedia solution. Here there are some of the main characteristics of the basic elements, like the plot, sequence, climax, and resolution; also, the shots, sequence, sound and layout, and some images which let you know how that analysis can take place to create and develop from the creator´s point of view the best technical understanding and explanation. 1 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 2. CONTENT 1. Introduction 2. Content 3. Mind Map 4. Analyzing the dramatic Structure 4.1 Components to be considered 4.2 Multimedia Dramatic Structure 4.2.1 Start with the plot 4.2.2 Choose a point of view 4.2.3 Develop Realistic Characters 4.2.4 Mold the mood 4.3 Guidelines for story telling 4.4 Shots Mastering 4.4.1 Light drawing 4.4.2 Learning to check the type of shot 4.5 Sequence 4.6 Sound 4.7 Layout 5. Vocabulary 6. Bibiography 2 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 3. MIND MAP 3 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4. Analyzing the Dramatic Structure 4.1 Components to be considered Audience Identify target audience and describe as thoroughly as possible, depending on each economic sector. Why understand your audience? It is necessary to tell stories that reflects the target`s audience world. Effective communication meets people where they are. Communication needs to be relevant and meaningful. How to get to know your Audience? Learn to view your story and your presentation through the eyes Of your audience. What to learn about it: 1. Who is your audience? 4 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 2. What are they interested in, what do they care about? 3. How do they think? 4. What do they feel? 5. What are they perceived and unperceived needs? 6. What needs do they express? 7. What are they productive contexts, interests? 8. What of their previous experiences can you refer to? 9. What is their main need to be satisfied? 10. How can you tell your Project ideas to them meaningfully? And relevantly? Stories create context, value and significance. In Stories people are willing to hear the truth. Humankind could well be labeled “homo Narran’s”-creatures that love narrative. Stories are universal currency welcomed across every country and culture, age and history. Story is an invitation to personal discovery. 5 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Story Write story/script to communicate the possible solution to audience`s needs. Shot Create/select images (photo, video, drawings, etc) to illustrate the story script. 6 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Sequence 1. First idea-shot, 2. Second idea-shot 3. Third Idea-shot Arrange shots into sequence to communicate the story or possible solution. 7 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.2 Multimedia Dramatic Structure “The soul never thinks without a mental picture”. Aristoteles. 4.2.1 Start with the plot: The plot is the sequence of events that make up a story. The events in the plot can be divided as follows: Exposition: Introduces the characters, setting and conflict. Rising action: Builds the conflict and develops characters. Climax: Shows highest point of the action. Resolution: Resolves the story and ties up all the loose ends. Create conflict: It is a struggle or fight. It can be external or internal. Plot -The The story´s story s sequence of events e ents (Exposition, Rising, Action, Climax, Falling alling Action, Resolution esolution [see boxes]) b es]) -Flashbacks_________________ __________________________ -Foreshadowing______________ oreshadowing______________ ___________________________ -Flashforwards________________ -Flashfor ards________________ ____________________________ (1) Exposition Setting -Place_________________ -Time__________________ Time__________________ -Characters -Cha acters -Main__________________ ______________________ ______________________ -Secondary______________ Secondary______________ _______________________ Mood _______________________ Point oint of View Name:_____________________ Title:______________________ (3) Climax -Point oint of greatest tension _______________________ _______________________ _______________________ _______________________ (2) Rising Action Character Cha acter Roles oles -Protagosnist(s)_________________ __________________ -Antagonist(s)__________________ Antagonist(s)__________________ __________________ Conflict _______________________ _______________________ Mood _______________________ (4) Falling Action -Conflict outcome_________________ __________________ -Resulting esulting e events ents __________________ _______________________ _______________________ (5) Rising Action -Final outcome_________________ Theme -Story Story´ss meaning __________________ ________________________ Author uthor´ss Purpose (Persuade, ersuade, inform, entertain, teach, etc.) _______________________ _______________________ _______________________ 8 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.2.2 Choose a Point of view You can tell a story from one of the following points of view: -First person point of view. -Third-person limited point of view: the narrator. -Omniscient point of view: the narrator looks through the eyes of all the characters and is thus “all-knowing”. Story Mountain climax This is when the problem reaches a high point! rising action This includes the events leading up to the main problem or conflict. falling action This is when the characters work to solve the problem or conflict. background This includes the introduction of characters and setting. resolution This is how things end up in the story. 9 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.2.3 Develop realistic characters: They can be categorized like: Protagonist: The main Character. Antagonist: The person in conflict with the protagonist. Static character: Stays the same through the story. Dynamic Character: Grows and changes during the story. Write dialogue: The exact words the character says. It should be realistic and develop the plot and reveal the character´s personality. Paint setting: It is the time and place where the events take place. 10 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.2.4 Mold the Mood The Mood is a strong feeling we get from a story. The mood is created by characterization, description, images, and dialogue. Some possible moods include: Terror, horror, calmness, and suspense. Mood is called atmosphere. 11 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.3 Guidelines for Storytelling • Avoid rambling by having a clear picture of why you are telling the story. • Focus upon a central theme. • Minimize relevant characters, facts and details. Descriptions are critical. • Make listeners feel like they are there: “There is a warm sand under my whole body running down”. • Show, do not tell: “I can fell the soft and warm wind in my face”. • Engage all the senses, not just the eyes. • Include smells, sounds, tastes, and touch sensations. 12 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT • Make the audience wonder what happens next: Take the time to build up the unsolved problem, the unexplained mystery, the inescapable dilemma. In other words, you could use plenty of images to create your dramatic structure, as showed above. “The question is not what you look at, but what you see.” -- Henry David Thoreau Climax Falling action Resolution Rising action Exposition 13 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.4 Shots´ Mastering “I hear and I forget, I see and I remember, I do and I understand.” Ancient Chinese Proverb There are many resources to create a good atmosphere in the shot: drawings (on paper, flipchart, OHP, in TV box); the photos (on paper, slides, OHP, Power Point, movie maker); Videos (on TV, data projector, Power Point, Movie Maker); objects (obvious and unreal, using the imagination). They must be analyzed taking into account the following aspects: 4.4.1 Light Drawing It is very important to observe light in analyzing the structure. Since mastering light and color will be useful to create and understand the visual effects the scene develops to capture the essence of it. 14 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Light qualities Cool: Bright, midday, sunlight. Warm: Close to sunrise and sunset. Hard: From small light source or midday sun. Soft: From large, diffused source, or cloudy day. Light direction Top lighting: When light strikes the subject from above-such as at noon on a sunny day- it produces a flat image, shadows are short and very dark. Front lighting: When the sun is behind the photographer´s back, the light strikes the subject from the front. If people are in the picture, they tend to squint. Watch your show-it may fall on the subject. Side lighting: When the light strikes the subject from the side, pockets of contrast are created that emphasize texture and contours. Back light: Light from behind the subject, especially in extremely bright conditions, may render the subject as a silhouette. 15 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 2.4.2 Learn to check the type of shot Types of shots: Extreme Wide Shot (EWS) Wide shot (WS) Medium Close up Shot (MCS) Close-up Shot (CU) Extreme Close-up Shot (ECS) Basic Camera Shots Extreme Wide Shot Wide Shot Medium Shot Medium Close Up Close Up Extreme Close Up Rule of thirds Imagine that your frame is divided equally by two horizontal lines and two vertical lines. The four points where those lines intersect are the best places for positioning the most important elements of your compositionDynamic Points. 16 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Dynamic Points Tips to create and analyze the shot • Determine the subject of the shot, avoid “tourist” shots. • Fill the frame get closer • Do not leave too much room • Leave your subject room to view or to move • Do not dissect your subject • Observe direction of light, shadows (especially on faces) • Watch for “hot” shots • Observe background and foreground-avoid clutter • Change angle of shooting, find a different perspective • Use complementary angles • Look for emotions 17 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT • Watch horizon line or any other real lines should not intersect the picture in half • Use implied lines and shapes for creating interesting photos • Watch out for “falling” buildings • Frame landscapes, create 3D effect • Learn to see photographically Tips to create and analyze the video • Use variety of shots (ECU, WCU, MCU, CU, ECU) • Use close ups for interviews • Do not zoom/pan back and forth too fast and too much • Avoid camera jitters (use tripod or steady your hand on something solid, lean against a tree or wall) • Do not walk while shooting a video • Avoid backlight 4.5 Sequence The sequence is a series of shots assembled in order to illustrate the story. Bring together story and shots • Write down key thoughts of the story and types of shots that will illustrate those points • Identify and describe characters • Use sticky notes/cards to match story points and shots 18 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT • Think about the audio that is needed (music, narration) • Use a simple table Different resources Available 19 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 4.6 Sound Audio can be: • Narrator´s voice (actual speaking during the presentation) • Voices of a number of people (dialogues) • Recorded voices (narrations, dialogues, interviews) • Music • Sound effects Tips for sound use • See suggestions for narration recording by computer in Instructions to Movie Maker • When recording sound with video camera, use external microphone when possible • Avoid distracting sounds; wind can be a problem during video shooting outside 20 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT • When recording narrator, microphone should be too close to the face of the speaker • Be careful not to overuse sound effects-it can distract from the message • When using music for background, do not use music with words; also avoid very familiar songs that can “play words” in the heads of the audience and distract from the message • Use only free music otherwise you should buy copyrighted music permission to use Copy right law It is compulsory you know about the copy right law. It is a set of exclusive rights that regulate the use of a particular expression of an idea or information. It is literally “the rights to copy” an original creation. The symbol for copyright is “C”. Several exclusive rights typically attach to the holder of a copyright: • To produce copies or reproductions of the work and to sell those copies • To import or export the work • To create derivative works (works that adapt the original work) • To perform or display the work publicly • To sell or assign these rights to others This means that you have no right to make multiple copies or display it 21 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT publicly (this includes music records, CDs, DVDs, Videos, movies) unless you buy a license or permission to use it. This also means that you should identify whether there is permission to use the material incorporated in the multimedia structure. 4.7 Layout The Layout defines the whole view of the structure, it is necessary consider its elements like: • The grid (the framework for placing the type and images on a slide) • Continuity (succession or flow, which creates a cohesive whole) • Alignment (left, justified, right, centered) • Dividing text (paragraph indents, hanging type, line space, line rules color, contrast type style, contrast color) • Headlines and subheads (convey the big idea at a glance) 22 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT • Hierarchy (ranking elements in terms of importance) • Type readability ( if the information is presented clearly) • Emotional quality • Bullets 23 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 5. VOCABULARY Alignment: Alineación Antagonist: Antagonista Atmosphere: Atmosfera Avoid: Evitar Back Lighting: Luz de fondo Background: Trayectoria Body text: Texto del cuerpo Palette: Paleta de colores Build up: Construir Bullet: Bala Calmness: Tranquilidad Caption: Captura Character: Personaje Chart: Diagrama Choose: Seleccionar Climax: Climax 24 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Close up: Acercamiento Colum: Columna Conflict: Conflicto Continuity: Continuidad Cool: Frío Dilemma: Dilema Dividing text: Texto dividido Draws: Dibujo Dynamic character: Personaje dinámico Falling Action: Acción descendente Feel: Sentir Fight: Pelear First person: Primera persona Foreground: Primer plano Framework: Marco Free: Libre Front Lighting: Iluminación frontal Graphs: Gráficos Grid: Cuadrícula Happens: Suceder 25 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Hard: Duro Hierarchy: Jerarquía Horror: Horror Hot: Caliente Image: Imagen Inescapable: Ineludible Light qualities: Calidad de iluminación Long: Largo Main: Principal Make up: Maquillaje Margin: Margen Medium: Medio Mold: Moldear Mood: Humor Paint setting: Ajustes del color Picture: Foto Place: Lugar Plot: Trama Point of view: Punto de vista Protagonist: Protagonista 26 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Quality: Calidad Readability: Legible Resolution: Resolución Rising action: Incremento de la acción Sequence: Secuencia Setting: Arreglos Shape: Molde Shot: Toma Side Lighting: Iluminación lateral Slides: Diapositivas Smell: Oler Soft: Suave Space: Espacio Static character: Personaje estático Stock: Existencia Story: Historia Struggle: Conflicto Subheadings: Subtítulos Suspense: Suspenso Sweet: Dulce 27 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Table: Mesa Taste: Gusto Third person: Tercera persona Time: Tiempo Top Lighting: Iluminación superior Touch: Tocar Warn: Advertencia Wind: Viento Wonder: Preguntarse 28 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT 6. BIBLIOGRAPHY Mykhalyuk, M. (2008). Audiovisuals in Evangelism. Leadership Skills Seminar. RELC. Singapore. At the Advanced A Dialogue in Pictures, Recovered July 16th, 2013. From: mysoularium.com. Story site, Recovered July 16, 2013. reference/authorindex04.html Http://www. From: http://www.storysite.org/ Large collection of user-submitted anecdotes and a message board to facilitate follow-up discussion. Recovered July 16, 2013. From: www. haircutstory.net/ Free program to use for writing video script, sequence. Recovered: June 8, 2013, From: Http://www.celtx.com/ On-line Tutorials, Recovered: July 14, 2013. From: Http://movies. atomiclearning.lcom/movimaker2/, Http://desktopvideo.about.com/od/ moviemakertutorials/tp/mmtutorials.htm, Movie video clips ideas, Recovered: July 12, 2013. From: Http://www. thesource4ym.com/videoclips/ Free Photos bank, Recovered July 15, 2013. From: freephotosbank.com, Http://www.freedigitalphotos.net, freestockphotos.com/. Http://www. Http://www. Free music, Recovered July 15, 2013. From: Http://www.freeplaymusic. com/ 29 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje GUIDELINES FOR DEVELOPING THE PLOT Control de documento Construcción Objeto de Aprendizaje Guidelines for developing the plot Desarrollador de contenido Experto temático Alba Nury Cardona Yepes Asesor pedagógico Luis Antonio Suárez Martínez Maria Teresa Camargo Serrano Producción Multimedia Claudia E. Monsalve Gamboa Víctor Hugo Tabares Carreño Martha Lucía Chávez Niño Programador Roberto Chajin Ortíz Líder expertos temáticos Tatiana Acosta Patiño Líder línea de producción Santiago Lozada Garcés 30 FAVA - Formación en Ambientes Virtuales de Aprendizaje SENA - Servicio Nacional de Aprendizaje